Consumables are a type of item that is consumed when used.
Codex[edit | edit source]
While Andromeda Initiative gear and weaponry is designed to be as versatile as possible, extraordinary circumstances sometimes arise. Pathfinders and scout forces often turn to less orthodox resources to ensure they survive hostile conditions.
"Adrenaline" is a nickname for a prototype omni-gel/OSD package. When deployed, it bypasses omni-tool safeties to minifacture (small-scale manufacture) new heat sinks and provide a temporary but powerful boost to armor.
A shield capacitor immediately overlocks a user's shields, bringing them to full power and giving them a boost. This boost is unstable, however, and will be lost the next time the shield is breached.
A life support pack boosts the environmental management systems of a user's hardsuit, enabling them to cope with environmental hazards for a longer period.
Special ammunition packs apply a variety of effects to weapons fire. Incendiary ammo coats projectiles in thermite paste as they are fired. The paste adheres to and burns through armor. Cryo ammo uses Bose-Einstein condensate to freeze an enemy or slow them. Disruptor ammo projectiles carry an electrical charge that damages enemy hardsuit systems.
The Cobra RPG package uses a volatile solution of omni-gel to minifacture a short-lived but extremely dangerous projectile. Launched from an omni-tool, it hits with the same explosive power as a portable rocket launcher.
List of consumables[edit | edit source]
|Backup Life Support||Common||Boosts life-support capacity and allows a user to survive hazardous environments longer outside of the Nomad. No effect on combat.||160|
|Cobra RPG||Rare||Capable of taking down most enemies with a single projectile.||2400|
|Overdrive Pack||Common||Immediately reloads all weapons, recharges all powers, and temporarily boosts accuracy and damage reduction.||160|
|Shield Capacitors||Common||Boosts maximum shields. Restores current shielding to the new maximum. The boost lasts until shields are broken.||160|
Notes[edit | edit source]
- Each ammunition pack can prime for combos.
- Equipped items have a green check mark .