Combat Tools
Combat Tools | |
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Type | Combat Passive |
Base stats | +2% Combat Power Damage |
Description | |
Specialized training that allows the user to expertly wield jump-jets and melee weapons in combat. |
Combat Tools is a passive combat skill.
Ranks[edit | edit source]
Rank 4 Hover ![]() | Rank 5 Aerial Melee ![]() | Rank 6 Aerial Combat ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Power Damage ![]() | Rank 2 Melee ![]() | Rank 3 Detonators ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Evasion ![]() | Rank 5 Detonators ![]() | Rank 6 Martial Arts ![]() | |||||||||||||||||||||||||||||||||||||||||||
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive (
) - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Combat Power Damage
- Rank 2 +40% Melee Damage
- Rank 3 +40% Combat Detonator Damage Bonus
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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