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Combat Tools

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Combat Tools
Combat Tools
Type Combat Passive
Base stats +2% Combat Power Damage
Description
Specialized training that allows the user to expertly wield jump-jets and melee weapons in combat.

Combat Tools is a passive combat skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Hover
Aerial Assault 4a - Hover Icon.png
 
 
Rank 5
Aerial Melee
Aerial Assault 5b - Dive Bomb Icon.png
 
 
Rank 6
Aerial Combat
APEX Training 5b - Special Combat Training Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Power Damage
Combat Tools 1 - Power Damage Icon.png
 
Rank 2
Melee
Combat Fitness 2 - Melee Icon.png
 
Rank 3
Detonators
Combat Tools 3 - Detonators Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Evasion
Combat Fitness 5b - Aerial Evasion Icon.png
 
 
Rank 5
Detonators
Combat Tools 3 - Detonators Icon.png
 
 
Rank 6
Martial Arts
Aerial Assault 6b - Close-Quarters Momentum Icon.png
 
 
 
Rank Icon Description Bonus
1 - Power Damage Combat Tools 1 - Power Damage Icon.png Increases combat power damage with each skill point invested in the Combat Skill Group. +2% Combat Power Damage
2 - Melee Combat Fitness 2 - Melee Icon.png Increases melee damage with each skill point invested in the Combat Skill Group. +2% Melee Damage
3 - Detonators Combat Tools 3 - Detonators Icon.png Increases combo detonation damage from combat detonators with each skill point invested in the Combat Skill Group. +2% Combat Detonator Damage Bonus
4 - Hover Aerial Assault 4a - Hover Icon.png Improves hover duration and gun accuracy while hovering. +50% Hover Duration
+25% Weapon Accuracy While Airborne
4 - Evasion Combat Fitness 5b - Aerial Evasion Icon.png Reduces incoming damage while evading. +100 Damage Resistance While Evading
5 - Aerial Melee Aerial Assault 5b - Dive Bomb Icon.png Improves melee damage and radius while jumping. +20% Jump Melee Damage
+40% Jump Melee Area of Effect Radius
5 - Detonators Combat Tools 3 - Detonators Icon.png +30% Combat Detonator Damage Bonus
6 - Aerial Combat APEX Training 5b - Special Combat Training Icon.png Reduces incoming damage while hovering. Improves hover duration and gun accuracy while hovering. +30 Damage Resistance While Airborne
+100% Hover Duration
+40% Weapon Accuracy While Airborne
6 - Martial Arts Aerial Assault 6b - Close-Quarters Momentum Icon.png Improved melee damage with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. Melee Bonus Per Hit: 5%
Melee Bonus Per Kill: 20%
Max Melee Bonus: 65%

Notes[edit | edit source]

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active (Active Generic Skill Icon.png) or passive (Passive Generic Skill Icon.png) - will increase the value.

The maximum values available for spending all 252 points are listed below:

  • Rank 1 +40% Combat Power Damage
  • Rank 2 +40% Melee Damage
  • Rank 3 +40% Combat Detonator Damage Bonus

The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.