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|Base stats||+2% Combat Power Damage|
|Specialized training that allows the user to expertly wield jump-jets and melee weapons in combat.|
Combat Tools is a passive combat skill.
Ranks[edit | edit source]
|1 - Power Damage||Increases combat power damage with each skill point invested in the Combat Skill Group.||+2% Combat Power Damage|
|2 - Melee||Increases melee damage with each skill point invested in the Combat Skill Group.||+2% Melee Damage|
|3 - Detonators||Increases combo detonation damage from combat detonators with each skill point invested in the Combat Skill Group.||+2% Combat Detonator Damage Bonus|
|4 - Hover||Improves hover duration and gun accuracy while hovering.||+50% Hover Duration|
+25% Weapon Accuracy While Airborne
|4 - Evasion||Reduces incoming damage while evading.||+100 Damage Resistance While Evading|
|5 - Aerial Melee||Improves melee damage and radius while jumping.||+20% Jump Melee Damage|
+40% Jump Melee Area of Effect Radius
|5 - Detonators||+30% Combat Detonator Damage Bonus|
|6 - Aerial Combat||Reduces incoming damage while hovering. Improves hover duration and gun accuracy while hovering.||+30 Damage Resistance While Airborne|
+100% Hover Duration
+40% Weapon Accuracy While Airborne
|6 - Martial Arts||Improved melee damage with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill.||Melee Bonus Per Hit: 5%|
Melee Bonus Per Kill: 20%
Max Melee Bonus: 65%
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Combat Power Damage
- Rank 2 +40% Melee Damage
- Rank 3 +40% Combat Detonator Damage Bonus
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.