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|Base stats||+2% Max Health|
|Requirements||Security Training - Unlocked Skill|
Scrapper Training - Unlocked Skill
Operative Training - Unlocked Skill
|Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.|
|This article is about the singleplayer version. For the multiplayer version, see Combat Fitness (multiplayer).|
Combat Fitness is a passive combat skill.
Ranks[edit | edit source]
Hold the Line
In the Trenches
|1 - Health||Increases maximum health with each skill point invested in the Combat Skill Group.||+2% Max Health|
|2 - Shields||Increases maximum shield rating with each skill point invested in the Combat Skill Group.||+2% Max Shields|
|3 - Extra Holster||Up to three weapons can be equipped at once and carrying capacity is increased.||+1 Weapon Loadout Size|
+25% Weapon Weight Capacity
|4 - Consumables||Improves the effectiveness of all consumables (such as overdrive packs and shield capacitors).||+30% Consumable Effectiveness|
|4 - Regeneration||Improves health and shield regeneration rates.||+20% Health Regeneration Cap|
+50% Health Regeneration
+20% Shield Regeneration
|5 - Extra Holster||Up to four weapons can be equipped at once and carrying capacity is increased.||+1 Weapon Loadout Size|
+25% Weapon Weight Capacity
|5 - Heavy Lifting||Improves thermal clip size, and thermal clip and power cell carrying capacity.||+20% Weapon Clip Size|
+25% Weapon Spare Ammo
+1 to all Combat Power Cell Capacities
|6 - Hold the Line||Dramatically increases Damage resistance when below 30% health.||Low Health Damage Resistance: 200|
|6 - In the Trenches||Improves Damage Resistance and reduces Shield Regeneration Delay while in cover.||Regen Delay Reduction In Cover: 50%|
Damage Resistance in Cover: 100
Notes[edit | edit source]
Ranks 3 & 5A are each a 25 point increase to weapon weight capacity and not percentage based. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1 and 2 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +59% Max Health
- Rank 2 +59% Max Shields
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.