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Mass Effect: Andromeda Wiki
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=====Health Mechanics===== Health damage occurs from any source when shields are no longer in place to stop damage. *Health damage adds a red colored filter to the HUD. The lower that health is, the darker the red coloring. *When health drops very low, an audio distortion will take place that makes it difficult to hear sounds. At the same time the audio is distorted, all colors change to a grey color (except the red filter). *Health keeps going down as long as damage takes place. As soon as any damage to health stops, after a short delay, health will begin automatically regenerating if it drops below the health regeneration cap. If any damage is taken during health regeneration, the health stays at that reduced level or drops based upon damage taken. Only after damaging conditions are removed, and the delay has again taken place, will health begin regenerating again until it reaches the health regeneration cap. Health is different than shields in that there is an upper limit or "cap" on how much health can be restored by just waiting. Once that cap is reached, health stops regenerating. If health damage isn't below the health regeneration cap, no health will regenerate from waiting. Only when damage drops health below the health regeneration cap will health regeneration begin and this regeneration will only continue until the health regeneration cap is reached. However, it is possible with certain skills to activate health regeneration to gain back more health once the health regeneration cap is reached but from normal waiting it isn't possible to gain back full health. It's not made clear during gameplay but there are four key concepts for health and health restoration: total health, health regeneration, heath regeneration cap, and health regeneration delay. *'''Health''' is the total amount of life. The higher the total amount of health, the longer damage can be sustained before death. *'''Health Regeneration''' is how quickly depleted health will be restored. The higher health regeneration is, the faster health will be restored. *'''Health Regeneration Cap''' is the upper limit on health restored from waiting. The higher the health regeneration cap is, the higher that health will be restored before the regeneration stops. *'''Health Regeneration Delay''' is the length of delay before health begins regenerating. The lower health regeneration delay is, the faster health will start regenerating. Health can regenerate at any point but health regeneration tends to be much slower than shield regeneration. Head to cover out of health damaging conditions, allow shields to regenerate to stop any incoming damage, and health regeneration can take place. It's not required to have shields for health regeneration to take place but shields help by taking any damage instead of the health allowing the health regeneration to take place. The following [[armor]] increases health: *[[File:Uncommon Arms Icon.png|23px]] [[HyperGuardian Armor#Arms, Helmet, Legs|HyperGuardian Arms]] *[[File:Uncommon Chest Icon.png|23px]] [[HyperGuardian Armor#Chest|HyperGuardian Chests]] *[[File:Uncommon Helmet Icon.png|23px]] [[HyperGuardian Armor#Arms, Helmet, Legs|HyperGuardian Helmets]] *[[File:Uncommon Legs Icon.png|23px]] [[HyperGuardian Armor#Arms, Helmet, Legs|HyperGuardian Legs]] The following [[armor]] increases health regeneration: *[[File:Rare Arms Icon.png|23px]] [[Remnant Armor#Arms, Helmet, Legs|Remnant Arms]] *[[File:Rare Chest Icon.png|23px]] [[Remnant Armor#Chest|Remnant Chests]] *[[File:Rare Helmet Icon.png|23px]] [[Remnant Armor#Arms, Helmet, Legs|Remnant Helmets]] *[[File:Rare Legs Icon.png|23px]] [[Remnant Armor#Arms, Helmet, Legs|Remnant Legs]] The following [[armor]] decreases health regeneration delay: *[[File:Rare Chest Icon.png|23px]] [[Remnant Armor#Chest|Remnant Chests]] The following [[augmentation]]s increase health: *[[File:Medi-Gel Regulator Icon.png|23px]] [[Medi-Gel Regulator]] The following [[augmentation]]s decrease health regeneration delay: *[[File:Shield Accelerator Icon.png|23px]] [[Shield Accelerator]] The following [[bonus stat]]s increase health: *[[File:Max Health Bonus Stat Icon.png|23px]] [[Bonus stat|Max Health]] The following [[bonus stat]]s increase health regeneration cap: *[[File:Health Regeneration Cap Bonus Stat Icon.png|23px]] [[Bonus stat|Health Regeneration Cap]] The following [[bonus stat]]s decrease health regeneration delay: *[[File:Health & Shield Regeneration Delay Reduction Bonus Stat Icon.png|23px]] [[Bonus stat|Health & Shield Regeneration Delay Reduction]] The following [[fusion mod]]s increase health: *[[File:Fusion Mod of Health Icon.png|23px]] [[Fusion Mod of Health]] The following [[fusion mod]]s decrease health: *[[File:Fusion Mod of Shielding Icon.png|23px]] [[Fusion Mod of Shielding]] The following [[skill]]s increase health: {{cols|3| *[[File:Defensive Training 2 - Health Icon.png|23px]] [[Aerial Assault]] - Ranks 1, 3, 4B, & 6B *[[File:Bioelectric Defense 1 - Health & Shields Icon.png|23px]] [[Bioelectric Defense]] - Ranks 1 & 3 *[[File:Combat Fitness 1 - Health Icon.png|23px]] [[Combat Fitness]] - Rank 1 *[[File:Combat Fitness 1 - Health Icon.png|23px]] [[Combat Fitness (multiplayer)]] - Ranks 1, 3, & 4A *[[File:Defense 1 - Shields Icon.png|23px]] [[Defense]] - Ranks 2, 3, 4B, & 6A *[[File:Defense Drone 1 Icon.png|23px]] [[Defense Drone]] - Ranks 2 & 5A *[[File:Defensive Expert 1 - Health Icon.png|23px]] [[Defensive Expert]] - Ranks 1, 4B, & 6A *[[File:Defensive Training 1 - Barrier Icon.png|23px]] [[Defensive Training]] - Ranks 2, 4B, & 5B *[[File:Grizzled Veteran 1 - Resilience Icon.png|23px]] [[Grizzled Veteran]] - Ranks 1, 3, 4B, & 6B *[[File:Rage 1 Icon.png|23px]] [[Rage]] - Ranks 3, 4A, & 6B *[[File:Remnant Armor 1 - Experimental Armor Icon.png|23px]] [[Remnant Armor]] - Rank 3 *[[File:Resilience 1 - Defensive Training Icon.png|23px]] [[Resilience]] - Rank 1 *[[File:Support Systems 1 - Repair Systems Icon.png|23px]] [[Support Systems]] - Ranks 2 & 5A *[[File:Survivalist 1 - Barrier Icon.png|23px]] [[Survivalist]] - Ranks 2, 4A, & 6B}} The following [[skill]]s increase health regeneration: {{cols|3| *[[File:Bioelectric Defense 1 - Health & Shields Icon.png|23px]] [[Bioelectric Defense]] - Rank 4B *[[File:Blood Rage 1 Icon.png|23px]] [[Blood Rage]] - Ranks 1, 4B, & 5B *[[File:Combat Fitness 1 - Health Icon.png|23px]] [[Combat Fitness]] - Rank 4B *[[File:Defense 1 - Shields Icon.png|23px]] [[Defense]] - Rank 4A *[[File:Defense Drone 1 Icon.png|23px]] [[Defense Drone]] - Rank 4A *[[File:Defensive Expert 1 - Health Icon.png|23px]] [[Defensive Expert]] - Rank 4A *[[File:Defensive Training 1 - Barrier Icon.png|23px]] [[Defensive Training]] - Rank 4A *[[File:Grizzled Veteran 1 - Resilience Icon.png|23px]] [[Grizzled Veteran]] - Ranks 1, 4B, & 5B *[[File:Rage 1 Icon.png|23px]] [[Rage]] - Rank 1 *[[File:Remnant Armor 1 - Experimental Armor Icon.png|23px]] [[Remnant Armor]] - Ranks 2 & 4A *[[File:Resilience 1 - Defensive Training Icon.png|23px]] [[Resilience]] - Rank 3 *[[File:Support Systems 1 - Repair Systems Icon.png|23px]] [[Support Systems]] - Rank 1 *[[File:Survivalist 1 - Barrier Icon.png|23px]] [[Survivalist]] - Rank 4B *[[File:Team Support 1 - Shields Icon.png|23px]] [[Team Support]] - Rank 6B}} The following [[skill]]s increase health regeneration cap: {{cols|3| *[[File:Bioelectric Defense 1 - Health & Shields Icon.png|23px]] [[Bioelectric Defense]] - Rank 4B *[[File:Combat Fitness 1 - Health Icon.png|23px]] [[Combat Fitness]] - Rank 4B *[[File:Remnant Armor 1 - Experimental Armor Icon.png|23px]] [[Remnant Armor]] - Rank 4A *[[File:Team Support 1 - Shields Icon.png|23px]] [[Team Support]] - Rank 6B}} The following [[skill]]s decrease health regeneration delay: {{cols|3| *[[File:Barrier 1 Icon.png|23px]] [[Barrier]] - Ranks 2 & 4B *[[File:Barrier 1 Icon.png|23px]] [[Barrier (multiplayer)]] - Ranks 2 & 4B *[[File:Bioelectric Defense 1 - Health & Shields Icon.png|23px]] [[Bioelectric Defense]] - Rank 4B *[[File:Blood Rage 1 Icon.png|23px]] [[Blood Rage]] - Rank 1 *[[File:Defense Drone 1 Icon.png|23px]] [[Defense Drone]] - Rank 4A *[[File:Defensive Expert 1 - Health Icon.png|23px]] [[Defensive Expert]] - Rank 3 *[[File:Defensive Training 1 - Barrier Icon.png|23px]] [[Defensive Training]] - Rank 3 *[[File:Fortify 1 Icon.png|23px]] [[Fortify]] - Rank 5A *[[File:Grizzled Veteran 1 - Resilience Icon.png|23px]] [[Grizzled Veteran]] - Ranks 1, 4B, & 5B *[[File:Power Armor 1 Icon.png|23px]] [[Power Armor]] - Rank 4B *[[File:Rage 1 Icon.png|23px]] [[Rage]] - Rank 1 *[[File:Remnant Armor 1 - Experimental Armor Icon.png|23px]] [[Remnant Armor]] - Ranks 2 & 4A *[[File:Resilience 1 - Defensive Training Icon.png|23px]] [[Resilience]] - Rank 4A *[[File:Support Systems 1 - Repair Systems Icon.png|23px]] [[Support Systems]] - Rank 1 *[[File:Survivalist 1 - Barrier Icon.png|23px]] [[Survivalist]] - Ranks 3 & 4B}} The following [[weapon]]s increase health regeneration: *All [[Character Customization (multiplayer)#Siphon|Siphon]] [[multiplayer]] weapon variants
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