Character Customization (multiplayer)
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Overview[edit | edit source]
The character customization menu allows the ability to tailor the weapons and equipment for any of one of thirty-six different character kits. Only the currently chosen character kit can be customized. To change the character being customized, use the Character Selection menu.
Under the character customization menu there are four sub-menus: Loadout, Consumables, Skills, and Appearance.
Loadout[edit | edit source]
Unlike single-player gameplay where additional weapons can be carried into battle by unlocking them with skills, only two weapons and one equipment can be equipped per character kit.
Only Common weapons are available at the start of multiplayer gameplay before any packs have been purchased and/or claimed from the store. Weapon mods and equipment have to be unlocked through the store.
Weapons[edit | edit source]
The same weapons that are used in the single-player portion of the game are available in the multiplayer portion as well.
† Multiplayer-Only Weapon
Be aware that the stats for the multiplayer versions of weapons have been changed (some multiple times) with patches and updates. Consult the individual weapon pages and the Patches and Updates article for more details.
S Variant Weapons[edit | edit source]
"S" variant weapons were added to boost the damage of five Common weapons but the remaining stats stay the same. S Variant weapon paint schemes change to a metallic (stainless steel) look.
The following table lists the Tier I stats of each S variant weapon for ease of comparison.
|M-3 Predator S||Rare||Milky Way||Semi-automatic||94||500||20||115||52||5|
|Charger S||Rare||Milky Way||Automatic||64||650||50||400||50||15|
|M-8 Avenger S||Rare||Milky Way||Automatic||82||550||40||315||52||25|
|M-23 Katana S||Rare||Milky Way||Semi-automatic||714||85||5||40||22||40|
|Viper S||Rare||Milky Way||Semi-automatic||650||90||3||30||70||50|
Specialized Variant Weapons[edit | edit source]
With Patch 1.09, new variants of the Uncommon, Rare, and Ultra Rare weapons were added that have additional benefits.
These new versions have:
- the benefit type in (parenthesis) added after the name of the weapon.
- additional text added after the standard definition text.
- descriptions and stats of the new benefits.
- the weapon paint coloring scheme changes (based on each specific weapon).
Each Tier of a specialized variant weapon from I-X has the exact same weapon stats as the standard Tier X version. The only benefits from increasing Tier levels of a specialized variant weapon are increases to the specialized stats. The specialized stats for a specific Tier level are the same no matter the weapon. An M-3 Predator S (Bulwark) at Tier VII has the same bonuses as a Black Widow (Bulwark) at the same Tier Level.
Bulwark[edit | edit source]
Bulwark paint schemes change to yellow with grey hexagons. The following additional text is added to each Bulwark weapon description:
(Bulwark): This weapon upgrade is based on tech accidentally discovered while creating shield generators. The Bulwark's user takes less damage from all sources when standing near allies - the more allies, the stronger the effect.
Gain Damage Resistance with each nearby ally.
+15-25 Damage Resistance Near One Ally
+22-37 Damage Resistance Near Two Allies
+30-50 Damage Resistance Near Three Allies
Concussive[edit | edit source]
Concussive paint schemes change to purple with grey stripes. The following additional text is added to each Concussive weapon description:
(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb.
Killing an enemy by shooting its weak point causes an explosion.
+800-1500 Area Damage
+7.50 Radius (m)
The following weapons are unavailable in the Concussive variant because the weapon mechanics won't allow headshots:
Siphon[edit | edit source]
Siphon paint schemes change to red with a large grey stripe. The following additional text is added to each Siphon weapon description:
(Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.
This weapon restores your health as it deals damage.
+3.00-3.75% Damage Returned As Health
+4.50% Heal Bonus Per Kill
+7 Kill Streak Duration (seconds)
+3 Maximum Kill Bonuses
Mods[edit | edit source]
The same types of mods that are used in the single-player portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only mods but some of the single-player mods are unavailable.
|Assault Rifles||AR Scope
AR Recon Scope
AR Tactical Scope
AR Targeting System†
AR Heavy Stock
AR Light Stock
AR Heavy Magazine
AR Light Magazine
AR Long Barrel
AR Short Barrel
|Pistols||Pistol Melee Optimizer
Pistol Heavy Melee
Pistol Light Melee
Pistol Heavy Scope
Pistol Tactical Scope
Pistol Targeting System†
Pistol Heavy Magazine
Pistol Light Magazine
Pistol Long Barrel
Pistol Short Barrel
|Sniper Rifles||SR Ultra-Light Materials
SR Experimental Materials
SR Latticed Materials
|SR Spare Thermal Clip
SR Heavy Spare Clip
SR Calibrated Receiver
SR Quick Receiver
SR Reinforced Barrel
SR Vented Barrel
|Shotguns||Shotgun Melee Optimizer
Shotgun Heavy Melee
Shotgun Light Melee
Shotgun Smart Choke
Shotgun Heavy Choke
Shotgun Light Choke
|Shotgun Spare Clip
Shotgun Asymmetric Clip
Shotgun Heavy Spare Clip
Shotgun Long Barrel
Shotgun Short Barrel
† Multiplayer-Only Mod
Be aware that the stats for the multiplayer versions of mods have been changed (some multiple times) with patches and updates. Consult the Patches and Updates article for more details.
Equipment[edit | edit source]
Equipment are permanent items that can be used during multiplayer gameplay.
- One equipment can be equipped per mission.
- Equipment can be used repeatedly and does not disappear after the match.
See Equipment for a detailed list and breakdown.
Consumables[edit | edit source]
The Consumables Menu allows up to two boosters to be equipped before a multiplayer match. The Consumables Menu also displays the amounts of supply items available for use during a match.
Boosters[edit | edit source]
Boosters are consumable items applied before multiplayer gameplay.
- Boosters are equipped in the Consumables Menu and up to two can be equipped per mission.
- There are 6 Booster Classes that can be used in multiplayer. Ammo, Weapon, Offensive, Defensive, Power, and Progression.
- Only one booster from a class can be equipped at a time.
- Boosters are consumed when the mission ends but last for the entire duration of the mission.
No boosters are available at the start of multiplayer gameplay. Boosters can be found in packs that have been purchased and/or claimed from the store. Certain boosters can also be purchased from the item store.
See Boosters for a detailed list and breakdown.
Supplies[edit | edit source]
Supplies are single use consumable items used during multiplayer gameplay. There are five supplies available but only four can be used during combat.
- First Aid Pack - Instantly and fully restores health and shield strength with a mix of medicine and machinery.
- Revive Pack - An emergency dose of medi-gel to revive yourself when you're down and out.
- Ammo Pack - Instantly reloads all weapons and fills all reserves with thermal clips and power cells.
- Cobra RPG - An explosive projectile launched from an omni-tool that deals massive damage.
- Character Respec - Reset a character's skill selections.
Starting players have the capacity to take two of each combat supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2).
Supply capacity can be increased for combat supplies by purchasing packs in the store and getting Capacity Increase cards. The maximum level that each combat supply can be increased to is five (5/5).
- Ammo Pack Capacity Increase - Increase the amount of Ammo Packs carried in a mission
- Cobra RPG Capacity Increase - Increase the amount of Cobra RPGs carried in a mission
- First Aid Capacity Increase - Increase the amount of First Aid carried in a mission
- Revive Pack Capacity Increase - Increase the amount of Revive Packs carried in a mission
Character Respec cards can't be used during combat and can only reset skills between matches. There is no counter to display the current inventory of Character Respec cards. There is no known limit on the amount that can be collected.
Skills[edit | edit source]
Multiplayer gameplay uses the class system found in previous Mass Effect games.
Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from single-player gameplay, squadmate skills, and new multiplayer-only skills.
Most multiplayer versions of standard skills have small changes in the numbers. A few skills have slightly different rank orders or have ranks that function in a different fashion. Refer to each multiplayer skill page for the exact details.
Skill points can be spent in the same fashion as single-player gameplay. As character level increases, additional skill points are made available to spend on the character kit. To reset already spent skill points for a specific character kit, a Character Respec card needs to be used to reset skill points.
The multiplayer skill types break down into three main color coded categories: Combat (Red), Tech (Orange), and Biotics (Violet). Each category type has its own set of active () and passive () skills.
Veteran Bonus Skill[edit | edit source]
Each Veteran Bonus tier increases your power, combo, and melee damage.
Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.
This passive skill remains LOCKED until a Rank XI Character Card is received from the store. Veteran Rank cards of characters will only drop after all characters of that rarity have been unlocked to Rank X. (Update 1.10)
Once a Rank XI Character Card is received in the store, the passive skill becomes available for the specific character kit and the bonus text will be listed.
TIER 1 BONUS:
+4% Power Damage Bonus
+4% Combo Detonation Damage
+4% Melee Damage Bonus
Each Rank above X has its own Tier bonus.
Respec Power Points[edit | edit source]
Once a Character Respec card has been obtained, a new choice called "Respec Power Points" will be added to the bottom of the Skills sub-menu. Selecting this choice allows skill points to be refunded and spent again. This does not reset the level of the character. Resetting a character level can only be done once the character reaches Level 20 in the Character Selection menu with the Reset Level choice.
Next to the choice "Repec Power Points" is a number in parenthesis (). This is the current number of Character Respec cards the player has.
Appearance[edit | edit source]
The Appearance Menu allows the changing of color and patterns to the currently selected character. Higher character ranks unlock more colors and patterns. Gain higher ranks of characters by purchasing packs in the Store.
Five of the following items can be changed for each character using an RGB dial. Pattern selection uses a slider.
- Color Tint 1
- Color Tint 2
- Color Tint 3
- Pattern Select
- Pattern Color
- Light Color
Some of the characters have a final appearance choice that allows the changing of skin tone. This is a slider that can be moved to change the tone.
The Appearance Menu also allows the name of the specific character kit to be changed. This name is only visible to the player and will not be shown to other individuals in the lobby or during multiplayer gameplay. There is a limit of 19 characters for the name.
The option to reset the character kit to default name and default appearance can be selected from the Appearance Menu.