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Character Customization (multiplayer)

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The Character Customization Menu

Character Customization is used in multiplayer gameplay to manage your character's loadout, skills, consumables, and visual customization.

Overview[edit | edit source]

The character customization menu allows the ability to tailor the weapons and equipment for any of one of thirty-six different character kits. Only the currently chosen character kit can be customized. To change the character being customized, use the Character Selection menu.

Under the character customization menu there are four sub-menus: Loadout, Consumables, Skills, and Appearance.

Loadout[edit | edit source]

Loadout

The Loadout menu functions in a manner similar to loadout in singleplayer gameplay. Weapons, weapon mods, and equipment can be selected as long as they appear in the loadout list. Any items marked as locked Lock Only Map Icon.png in the Collection screen will not be available for use.

Unlike singleplayer gameplay, where additional weapon slots can be unlocked through skills, only two weapons can be equipped per character kit. Equipment is limited to a single piece.

Only Common weapons are available at the start of multiplayer gameplay before any packs have been purchased and/or claimed from the store. Weapon mods and equipment have to be unlocked through the store.

Weapons[edit | edit source]

Weapons

With the exception of the Pathfinder weapons, the same weapons that are used in the singleplayer portion of the game are available in the multiplayer portion as well. In addition, there are four multiplayer-only weapons.

Type Common Uncommon Rare Ultra Rare
Assault Rifles

Assault Rifles.png
AR Common.png M-8 Avenger AR Uncommon.png M-96 Mattock
AR Uncommon.png Cyclone
AR Uncommon.png Zalkin
AR Rare.png L-89 Halberd
AR Rare.png M-8 Avenger S
AR Rare.png M-37 Falcon
AR Rare.png Revenant
AR Rare.png Sandstorm
AR Rare.png Sweeper
AR Rare.png Thokin
AR Rare.png X5 Ghost
AR Ultra Rare.png N7 Valkyrie
AR Ultra Rare.png P.A.W.
AR Ultra Rare.png Sovoa
AR Ultra Rare.png Soned
Pistols

Pistols.png
Pistol Common.png Charger
Pistol Common.png M-3 Predator
Pistol Uncommon.png Carnifex
Pistol Uncommon.png M-5 Phalanx
Pistol Rare.png Charger S
Pistol Rare.png Equalizer
Pistol Rare.png M-3 Predator S
Pistol Rare.png M-25 Hornet
Pistol Rare.png Scorpion
Pistol Rare.png Sidewinder
Pistol Rare.png Talon
Pistol Ultra Rare.png N7 Eagle
Pistol Ultra Rare.png N7 Hurricane
Pistol Ultra Rare.png Rozerad
Pistol Ultra Rare.png Silhesh
Pistol Ultra Rare.png Ushior
Shotguns

Shotguns.png

SG Common.png M-23 Katana SG Uncommon.png Disciple
SG Uncommon.png Ruzad
SG Rare.png Hesh
SG Rare.png M-23 Katana S
SG Rare.png Reegar Carbine
SG Rare.png Scattershot
SG Rare.png Venom
SG Ultra Rare.png Dhan
SG Ultra Rare.png N7 Crusader
SG Ultra Rare.png N7 Piranha
SG Ultra Rare.png Shorty
Sniper Rifles

Sniper Rifles.png
SR Common.png Viper SR Uncommon.png Incisor
SR Uncommon.png Raptor
SR Uncommon.png Widow
SR Rare.png Isharay
SR Rare.png Lanat
SR Rare.png M-90 Indra
SR Rare.png Shadow
SR Rare.png Vanquisher
SR Rare.png Viper S
SR Ultra Rare.png Black Widow
SR Ultra Rare.png Inferno
AR Ultra Rare.png Kishock Harpoon Gun
SR Ultra Rare.png N7 Valiant
SR Ultra Rare.png Naladen

† Multiplayer-Only Weapon

Be aware that the stats for the multiplayer versions of weapons have been changed (some multiple times) with patches and updates. Consult the individual weapon pages and the Patches and Updates article for more details.

S Variant Weapons[edit | edit source]

"S" variant weapons are Rare upgrades to the five Common weapons.

The description for each S version is nearly identical to that of the base version, with the addition of the following:
Nexus scientists have worked to improve APEX weaponry, creating enhanced Special Edition weapons that are showcased in a titanium finish.

The stats for the "S" variants are the same as or higher than those for the Common base version.

The S variant of a weapon will not appear in packs until after the base version of a weapon reaches Rank 10.

All S variant weapons are separate weapons compared to the Common base versions. It is possible to equip both versions of a weapon at the same time in the Loadout screen.

Charger S MP.png

The following table lists the Tier I stats of each S variant weapon for ease of comparison.

Image Name Rarity Technology Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
M-3 Predator S MP.png
M-3 Predator S Rare Milky Way Semi-automatic 94 500 20 115 52 5
Charger S MP.png
Charger S Rare Milky Way Automatic 64 650 50 400 50 15
M-8 Avenger S MP.png
M-8 Avenger S Rare Milky Way Automatic 82 550 40 315 52 25
M-23 Katana S MP.png
M-23 Katana S Rare Milky Way Semi-automatic 714 85 5 40 22 40
Viper S MP.png
Viper S Rare Milky Way Semi-automatic 650 90 3 30 70 50

Specialized Variant Weapons[edit | edit source]

With Patch 1.09, new variants of the Uncommon, Rare, and Ultra Rare weapons were added that have additional benefits.

These new versions have:

  • the benefit type in (parenthesis) added after the name of the weapon.
  • additional text added after the standard definition text.
  • descriptions and stats of the new benefits.
  • the weapon paint coloring scheme changes (based on each specific weapon).

Each Tier of a specialized variant weapon from I-X has the exact same weapon stats as the standard Tier X version. The only benefits from increasing tiers of a specialized variant weapon are increases to the specialized stats. The specialized stats for a specific tier are the same no matter the weapon. An M-3 Predator (Bulwark) at Tier VII has the same bonuses as a Black Widow (Bulwark) at Tier VII.

The specialized variant of a weapon will not appear in packs until after the base version of a weapon reaches Rank 10.

All specialized variant weapons are separate weapons compared to the normal version. It is possible to equip multiple versions of a weapon at the same time in the Loadout screen.

All S variant weapons are classed as Rare and the bulwark, concussive, and siphon versions of these weapons are based on the "S" variant stats. For example, the Charger Bulwark has the same stats as the Charger S Rank X, not the Charger Rank X.

Bulwark[edit | edit source]

Charger Bulwark.png

Bulwark paint schemes change to yellow with grey hexagons. The following additional text is added to each Bulwark weapon description:

(Bulwark): This weapon upgrade is based on tech accidentally discovered while creating shield generators. The Bulwark's user takes less damage from all sources when standing near allies - the more allies, the stronger the effect.

Gain Damage Resistance with each nearby ally.

+15-25 Damage Resistance Near One Ally
+22-37 Damage Resistance Near Two Allies
+30-50 Damage Resistance Near Three Allies


Image Name Rarity Type Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
Black Widow Bulwark.png
Black Widow (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 1046 100 4 35 85 28
Carnifex Bulwark.png
Carnifex (Bulwark) Uncommon Pistol Semi-automatic 384 100 8 70 71 5
Charger Bulwark.png
Charger (Bulwark) Rare Pistol Automatic 77 700 50 500 63 8
Cyclone Bulwark.png
Cyclone (Bulwark) Uncommon Assault Rifle Automatic 74 675 50 313 53 18
Dhan Bulwark.png
Dhan (Bulwark) Ultra Rare Shotgun Semi-automatic 1018 95 5 35 53 15
Disciple Bulwark.png
Disciple (Bulwark) Uncommon Shotgun Semi-automatic 792 85 6 53 43 18
Equalizer Bulwark.png
Equalizer (Bulwark) Rare Pistol Automatic 89 600 53 80 10
Hesh Bulwark.png
Hesh (Bulwark) Rare Shotgun Semi-automatic 395 220 10 75 20 20
Incisor Bulwark.png
Incisor (Bulwark) Uncommon Sniper Rifle Three-shot burst 181 585 15 150 94 25
Inferno Bulwark.png
Inferno (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 497 210 10 81 23
Isharay Bulwark.png
Isharay (Bulwark) Rare Sniper Rifle Single-shot 1457 75 1 20 93 30
Kishock Harpoon Gun Bulwark.png
Kishock Harpoon Gun (Bulwark) Ultra Rare Sniper Rifle Single-shot 2031 100 1 25 78 28
L-89 Halberd Bulwark.png
L-89 Halberd (Bulwark) Rare Assault Rifle Semi-automatic 147 405 32 105 81 13
Lanat Bulwark.png
Lanat (Bulwark) Rare Sniper Rifle Semi-automatic 1056 60 2 28 76 25
M-3 Predator Bulwark.png
M-3 Predator (Bulwark) Rare Pistol Semi-automatic 113 500 24 144 65 3
M-5 Phalanx Bulwark.png
M-5 Phalanx (Bulwark) Uncommon Pistol Semi-automatic 142 260 12 105 65 5
M-8 Avenger Bulwark.png
M-8 Avenger (Bulwark) Rare Assault Rifle Automatic 98 550 44 394 65 13
M-23 Katana Bulwark.png
M-23 Katana (Bulwark) Rare Shotgun Semi-automatic 854 85 5 50 28 20
M-25 Hornet Bulwark.png
M-25 Hornet (Bulwark) Rare Pistol Three-shot burst 134 950 28 240 63 8
M-37 Falcon Bulwark.png
M-37 Falcon (Bulwark) Rare Assault Rifle Semi-automatic 598 90 10 50 60 15
M-90 Indra Bulwark.png
M-90 Indra (Bulwark) Rare Sniper Rifle Automatic 132 550 25 248 76 23
M-96 Mattock Bulwark.png
M-96 Mattock (Bulwark) Uncommon Assault Rifle Semi-automatic 113 405 20 200 75 13
N7 Crusader Bulwark.png
N7 Crusader (Bulwark) Ultra Rare Shotgun Semi-automatic 812 100 8 43 55 18
N7 Eagle Bulwark.png
N7 Eagle (Bulwark) Ultra Rare Pistol Automatic 133 500 28 240 69 8
N7 Hurricane Bulwark.png
N7 Hurricane (Bulwark) Ultra Rare Pistol Automatic 87 925 55 375 56 13
N7 Piranha Bulwark.png
N7 Piranha (Bulwark) Ultra Rare Shotgun Automatic 728 165 12 120 28 25
N7 Valiant Bulwark.png
N7 Valiant (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 688 145 6 56 99 23
N7 Valkyrie Bulwark.png
N7 Valkyrie (Bulwark) Ultra Rare Assault Rifle Two-shot burst 225 500 46 175 75 10
Naladen Bulwark.png
Naladen (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 804 137 5 45 75 28
P.A.W. Bulwark.png
P.A.W. (Bulwark) Ultra Rare Assault Rifle Continuous beam 127 600 60 94 18
Raptor Bulwark.png
Raptor (Bulwark) Uncommon Sniper Rifle Automatic 126 550 15 169 88 20
Reegar Carbine Bulwark.png
Reegar Carbine (Bulwark) Rare Shotgun Automatic 126 640 40 270 63 15
Revenant Bulwark.png
Revenant (Bulwark) Rare Assault Rifle Automatic 86 620 70 450 50 20
Rozerad Bulwark.png
Rozerad (Bulwark) Ultra Rare Pistol Automatic 84 825 70 525 56 5
Ruzad Bulwark.png
Ruzad (Bulwark) Uncommon Shotgun Semi-automatic 1075 70 3 34 35 23
Sandstorm Bulwark.png
Sandstorm (Bulwark) Rare Assault Rifle Semi-automatic 540 100 12 150 85 18
Scattershot Bulwark.png
Scattershot (Bulwark) Rare Shotgun Semi-automatic 520 150 12 75 18
Scorpion Bulwark.png
Scorpion (Bulwark) Rare Pistol Semi-automatic 739 75 4 35 50 15
Shadow Bulwark.png
Shadow (Bulwark) Rare Sniper Rifle Continuous beam 112 600 30 81 28
Shorty Bulwark.png
Shorty (Bulwark) Ultra Rare Shotgun Three-shot burst 360 400 15 150 38 21
Sidewinder Bulwark.png
Sidewinder (Bulwark) Rare Pistol Semi-automatic 200 380 6 81 56 5
Silhesh Bulwark.png
Silhesh (Bulwark) Ultra Rare Pistol Automatic 105 800 50 500 50 8
Soned Bulwark.png
Soned (Bulwark) Ultra Rare Assault Rifle Automatic 83 850 125 450 38 30
Sovoa Bulwark.png
Sovoa (Bulwark) Ultra Rare Assault Rifle Semi-automatic 302 300 10 113 75 15
Sweeper Bulwark.png
Sweeper (Bulwark) Rare Assault Rifle Three-shot burst 150 450 28 88 13
Talon Bulwark.png
Talon (Bulwark) Rare Pistol Semi-automatic 707 75 4 35 50 15
Thokin Bulwark.png
Thokin (Bulwark) Rare Assault Rifle Automatic 76 750 54 400 63 15
Ushior Bulwark.png
Ushior (Bulwark) Ultra Rare Pistol Semi-automatic 1070 80 2 33 75 10
Vanquisher Bulwark.png
Vanquisher (Bulwark) Rare Sniper Rifle Semi-automatic 732 95 4 40 81 23
Venom Bulwark.png
Venom (Bulwark) Rare Shotgun Semi-automatic 422 80 5 31 31 23
Viper Bulwark.png
Viper (Bulwark) Rare Sniper Rifle Semi-automatic 780 93 3 38 88 25
Black Widow Bulwark.png
Widow (Bulwark) Uncommon Sniper Rifle Single-shot 1309 60 1 20 81 33
X5 Ghost Bulwark.png
X5 Ghost (Bulwark) Rare Assault Rifle Automatic 89 600 75 563 65 10
Zalkin Bulwark.png
Zalkin (Bulwark) Uncommon Assault Rifle Three-shot burst 117 475 24 240 60 13

Concussive[edit | edit source]

Charger Concussive.png

Concussive paint schemes change to purple with grey stripes. The following additional text is added to each Concussive weapon description:

(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb.

Killing an enemy by shooting its weak point causes an explosion.

+800-1500 Area Damage
+7.50 Radius (m)


Image Name Rarity Type Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
Black Widow Concussive.png
Black Widow (Concussive) Ultra Rare Sniper Rifle Semi-automatic 1046 100 4 35 85 28
Carnifex Concussive.png
Carnifex (Concussive) Uncommon Pistol Semi-automatic 384 100 8 70 71 5
Charger Concussive.png
Charger (Concussive) Rare Pistol Automatic 77 700 50 500 63 8
Cyclone Concussive.png
Cyclone (Concussive) Uncommon Assault Rifle Automatic 74 675 50 313 53 18
Dhan Concussive.png
Dhan (Concussive) Ultra Rare Shotgun Semi-automatic 1018 95 5 35 53 15
Disciple Concussive.png
Disciple (Concussive) Uncommon Shotgun Semi-automatic 792 85 6 53 43 18
Equalizer Concussive.png
Equalizer (Concussive) Rare Pistol Automatic 89 600 53 80 10
Hesh Concussive.png
Hesh (Concussive) Rare Shotgun Semi-automatic 395 220 10 75 20 20
Incisor Concussive.png
Incisor (Concussive) Uncommon Sniper Rifle Three-shot burst 181 585 15 150 94 25
Inferno Concussive.png
Inferno (Concussive) Ultra Rare Sniper Rifle Semi-automatic 497 210 10 81 23
Isharay Concussive.png
Isharay (Concussive) Rare Sniper Rifle Single-shot 1457 75 1 20 93 30
Kishock Harpoon Gun Concussive.png
Kishock Harpoon Gun (Concussive) Ultra Rare Sniper Rifle Single-shot 2031 100 1 25 78 28
L-89 Halberd Concussive.png
L-89 Halberd (Concussive) Rare Assault Rifle Semi-automatic 147 405 32 105 81 13
Lanat Concussive.png
Lanat (Concussive) Rare Sniper Rifle Semi-automatic 1056 60 2 28 76 25
M-3 Predator Concussive.png
M-3 Predator (Concussive) Rare Pistol Semi-automatic 113 500 24 144 65 3
M-5 Phalanx Concussive.png
M-5 Phalanx (Concussive) Uncommon Pistol Semi-automatic 142 260 12 105 65 5
M-8 Avenger Concussive.png
M-8 Avenger (Concussive) Rare Assault Rifle Automatic 98 550 44 394 65 13
M-23 Katana Concussive.png
M-23 Katana (Concussive) Rare Shotgun Semi-automatic 854 85 5 50 28 20
M-25 Hornet Concussive.png
M-25 Hornet (Concussive) Rare Pistol Three-shot burst 134 950 28 240 63 8
M-90 Indra Concussive.png
M-90 Indra (Concussive) Rare Sniper Rifle Automatic 132 550 25 248 76 23
M-96 Mattock Concussive.png
M-96 Mattock (Concussive) Uncommon Assault Rifle Semi-automatic 113 405 20 200 75 13
N7 Crusader Concussive.png
N7 Crusader (Concussive) Ultra Rare Shotgun Semi-automatic 812 100 8 43 55 18
N7 Eagle Concussive.png
N7 Eagle (Concussive) Ultra Rare Pistol Automatic 133 500 28 240 69 8
N7 Hurricane Concussive.png
N7 Hurricane (Concussive) Ultra Rare Pistol Automatic 87 925 55 375 56 13
N7 Piranha Concussive.png
N7 Piranha (Concussive) Ultra Rare Shotgun Automatic 728 165 12 120 28 25
N7 Valiant Concussive.png
N7 Valiant (Concussive) Ultra Rare Sniper Rifle Semi-automatic 688 145 6 56 99 23
N7 Valkyrie Concussive.png
N7 Valkyrie (Concussive) Ultra Rare Assault Rifle Two-shot burst 225 500 46 175 75 10
Naladen Concussive.png
Naladen (Concussive) Ultra Rare Sniper Rifle Semi-automatic 804 137 5 45 75 28
P.A.W. Concussive.png
P.A.W. (Concussive) Ultra Rare Assault Rifle Continuous beam 127 600 60 94 18
Raptor Concussive.png
Raptor (Concussive) Uncommon Sniper Rifle Automatic 126 550 15 169 88 20
Revenant Concussive.png
Revenant (Concussive) Rare Assault Rifle Automatic 86 620 70 450 50 20
Rozerad Concussive.png
Rozerad (Concussive) Ultra Rare Pistol Automatic 84 825 70 525 56 5
Ruzad Concussive.png
Ruzad (Concussive) Uncommon Shotgun Semi-automatic 1075 70 3 34 35 23
Sandstorm Concussive.png
Sandstorm (Concussive) Rare Assault Rifle Semi-automatic 540 100 12 150 85 18
Scattershot Concussive.png
Scattershot (Concussive) Rare Shotgun Semi-automatic 520 150 12 75 18
Shadow Concussive.png
Shadow (Concussive) Rare Sniper Rifle Continuous beam 112 600 30 81 28
Shorty Concussive.png
Shorty (Concussive) Ultra Rare Shotgun Three-shot burst 360 400 15 150 38 21
Sidewinder Concussive.png
Sidewinder (Concussive) Rare Pistol Semi-automatic 200 380 6 81 56 5
Silhesh Concussive.png
Silhesh (Concussive) Ultra Rare Pistol Automatic 105 800 50 500 50 8
Soned Concussive.png
Soned (Concussive) Ultra Rare Assault Rifle Automatic 83 850 125 450 38 30
Sweeper Concussive.png
Sweeper (Concussive) Rare Assault Rifle Three-shot burst 150 450 28 88 13
Talon Concussive.png
Talon (Concussive) Rare Pistol Semi-automatic 707 75 4 35 50 15
Thokin Concussive.png
Thokin (Concussive) Rare Assault Rifle Automatic 76 750 54 400 63 15
Ushior Concussive.png
Ushior (Concussive) Ultra Rare Pistol Semi-automatic 1070 80 2 33 75 10
Vanquisher Concussive.png
Vanquisher (Concussive) Rare Sniper Rifle Semi-automatic 732 95 4 40 81 23
Viper Concussive.png
Viper (Concussive) Rare Sniper Rifle Semi-automatic 780 93 3 38 88 25
Black Widow Concussive.png
Widow (Concussive) Uncommon Sniper Rifle Single-shot 1309 60 1 20 81 33
X5 Ghost Concussive.png
X5 Ghost (Concussive) Rare Assault Rifle Automatic 89 600 75 563 65 10
Zalkin Concussive.png
Zalkin (Concussive) Uncommon Assault Rifle Three-shot burst 117 475 24 240 60 13

The following weapons are unavailable in the Concussive variant because the weapon mechanics won't allow headshots:

Siphon[edit | edit source]

Charger Siphon.png

Siphon paint schemes change to red with a large grey stripe. The following additional text is added to each Siphon weapon description:

(Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.

This weapon restores your health as it deals damage.

+3.00-3.75% Damage Returned As Health
+4.50% Heal Bonus Per Kill
+7 Kill Streak Duration (seconds)
+3 Maximum Kill Bonuses


Image Name Rarity Type Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
Black Widow Siphon.png
Black Widow (Siphon) Ultra Rare Sniper Rifle Semi-automatic 1046 100 4 35 85 28
Carnifex Siphon.png
Carnifex (Siphon) Uncommon Pistol Semi-automatic 384 100 8 70 71 5
Charger Siphon.png
Charger (Siphon) Rare Pistol Automatic 77 700 50 500 63 8
Cyclone Siphon.png
Cyclone (Siphon) Uncommon Assault Rifle Automatic 74 675 50 313 53 18
Dhan Siphon.png
Dhan (Siphon) Ultra Rare Shotgun Semi-automatic 1018 95 5 35 53 15
Disciple Siphon.png
Disciple (Siphon) Uncommon Shotgun Semi-automatic 792 85 6 53 43 18
Equalizer Siphon.png
Equalizer (Siphon) Rare Pistol Automatic 89 600 53 80 10
Hesh Siphon.png
Hesh (Siphon) Rare Shotgun Semi-automatic 395 220 10 75 20 20
Incisor Siphon.png
Incisor (Siphon) Uncommon Sniper Rifle Three-shot burst 181 585 15 150 94 25
Inferno Siphon.png
Inferno (Siphon) Ultra Rare Sniper Rifle Semi-automatic 497 210 10 81 23
Isharay Siphon.png
Isharay (Siphon) Rare Sniper Rifle Single-shot 1457 75 1 20 93 30
Kishock Harpoon Gun Siphon.png
Kishock Harpoon Gun (Siphon) Ultra Rare Sniper Rifle Single-shot 2031 100 1 25 78 28
L-89 Halberd Siphon.png
L-89 Halberd (Siphon) Rare Assault Rifle Semi-automatic 147 405 32 105 81 13
Lanat Siphon.png
Lanat (Siphon) Rare Sniper Rifle Semi-automatic 1056 60 2 28 76 25
M-3 Predator Siphon.png
M-3 Predator (Siphon) Rare Pistol Semi-automatic 113 500 24 144 65 3
M-5 Phalanx Siphon.png
M-5 Phalanx (Siphon) Uncommon Pistol Semi-automatic 142 260 12 105 65 5
M-8 Avenger Siphon.png
M-8 Avenger (Siphon) Rare Assault Rifle Automatic 98 550 44 394 65 13
M-23 Katana Siphon.png
M-23 Katana (Siphon) Rare Shotgun Semi-automatic 854 85 5 50 28 20
M-25 Hornet Siphon.png
M-25 Hornet (Siphon) Rare Pistol Three-shot burst 134 950 28 240 63 8
M-37 Falcon Siphon.png
M-37 Falcon (Siphon) Rare Assault Rifle Semi-automatic 598 90 10 50 60 15
M-90 Indra Siphon.png
M-90 Indra (Siphon) Rare Sniper Rifle Automatic 132 550 25 248 76 23
M-96 Mattock Siphon.png
M-96 Mattock (Siphon) Uncommon Assault Rifle Semi-automatic 113 405 20 200 75 13
N7 Crusader Siphon.png
N7 Crusader (Siphon) Ultra Rare Shotgun Semi-automatic 812 100 8 43 55 18
N7 Eagle Siphon.png
N7 Eagle (Siphon) Ultra Rare Pistol Automatic 133 500 28 240 69 8
N7 Hurricane Siphon.png
N7 Hurricane (Siphon) Ultra Rare Pistol Automatic 87 925 55 375 56 13
N7 Piranha Siphon.png
N7 Piranha (Siphon) Ultra Rare Shotgun Automatic 728 165 12 120 28 25
N7 Valiant Siphon.png
N7 Valiant (Siphon) Ultra Rare Sniper Rifle Semi-automatic 688 145 6 56 99 23
N7 Valkyrie Siphon.png
N7 Valkyrie (Siphon) Ultra Rare Assault Rifle Two-shot burst 225 500 46 175 75 10
Naladen Siphon.png
Naladen (Siphon) Ultra Rare Sniper Rifle Semi-automatic 804 137 5 45 75 28
P.A.W. Siphon.png
P.A.W. (Siphon) Ultra Rare Assault Rifle Continuous beam 127 600 60 94 18
Raptor Siphon.png
Raptor (Siphon) Uncommon Sniper Rifle Automatic 126 550 15 169 88 20
Reegar Carbine Siphon.png
Reegar Carbine (Siphon) Rare Shotgun Automatic 126 640 40 270 63 15
Revenant Siphon.png
Revenant (Siphon) Rare Assault Rifle Automatic 86 620 70 450 50 20
Rozerad Siphon.png
Rozerad (Siphon) Ultra Rare Pistol Automatic 84 825 70 525 56 5
Ruzad Siphon.png
Ruzad (Siphon) Uncommon Shotgun Semi-automatic 1075 70 3 34 35 23
Sandstorm Siphon.png
Sandstorm (Siphon) Rare Assault Rifle Semi-automatic 540 100 12 150 85 18
Scattershot Siphon.png
Scattershot (Siphon) Rare Shotgun Semi-automatic 520 150 12 75 18
Scorpion Siphon.png
Scorpion (Siphon) Rare Pistol Semi-automatic 739 75 4 35 50 15
Shadow Siphon.png
Shadow (Siphon) Rare Sniper Rifle Continuous beam 112 600 30 81 28
Shorty Siphon.png
Shorty (Siphon) Ultra Rare Shotgun Three-shot burst 360 400 15 150 38 21
Sidewinder Siphon.png
Sidewinder (Siphon) Rare Pistol Semi-automatic 200 380 6 81 56 5
Silhesh Siphon.png
Silhesh (Siphon) Ultra Rare Pistol Automatic 105 800 50 500 50 8
Soned Siphon.png
Soned (Siphon) Ultra Rare Assault Rifle Automatic 83 850 125 450 38 30
Sovoa Siphon.png
Sovoa (Siphon) Ultra Rare Assault Rifle Semi-automatic 302 300 10 113 75 15
Sweeper Siphon.png
Sweeper (Siphon) Rare Assault Rifle Three-shot burst 150 450 28 88 13
Talon Siphon.png
Talon (Siphon) Rare Pistol Semi-automatic 707 75 4 35 50 15
Thokin Siphon.png
Thokin (Siphon) Rare Assault Rifle Automatic 76 750 54 400 63 15
Ushior Siphon.png
Ushior (Siphon) Ultra Rare Pistol Semi-automatic 1070 80 2 33 75 10
Vanquisher Siphon.png
Vanquisher (Siphon) Rare Sniper Rifle Semi-automatic 732 95 4 40 81 23
Venom Siphon.png
Venom (Siphon) Rare Shotgun Semi-automatic 422 80 5 31 31 23
Viper Siphon.png
Viper (Siphon) Rare Sniper Rifle Semi-automatic 780 93 3 38 88 25
Widow Siphon.png
Widow (Siphon) Uncommon Sniper Rifle Single-shot 1309 60 1 20 81 33
X5 Ghost Siphon.png
X5 Ghost (Siphon) Rare Assault Rifle Automatic 89 600 75 563 65 10
Zalkin Siphon.png
Zalkin (Siphon) Uncommon Assault Rifle Three-shot burst 117 475 24 240 60 13

Mods[edit | edit source]

Mods

The same types of mods that are used in the singleplayer portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only mods but some of the singleplayer mods are unavailable.

Type Common Uncommon Rare
Assault Rifles

Assault Rifle Mods.png
Icon Common Mod Scope.png AR Scope
Icon Common Mod Scope.png AR Recon Scope
Icon Common Mod Scope.png AR Tactical Scope
Icon Common Mod Scope.png AR Targeting System

Icon Common Mod Stock.png AR Stock
Icon Common Mod Stock.png AR Heavy Stock
Icon Common Mod Stock.png AR Light Stock
Icon Uncommon Mod Magazine.png AR Magazine
Icon Uncommon Mod Magazine.png AR Heavy Magazine
Icon Uncommon Mod Magazine.png AR Light Magazine

Icon Uncommon Mod Receiver.png AR Receiver
Icon Rare Mod Barrel.png AR Barrel
Icon Rare Mod Barrel.png AR Long Barrel
Icon Rare Mod Barrel.png AR Short Barrel
Pistols

Pistol Mods.png
Icon Common Mod Melee.png Pistol Melee Optimizer
Icon Common Mod Melee.png Pistol Heavy Melee
Icon Common Mod Melee.png Pistol Light Melee

Icon Common Mod Scope.png Pistol Scope
Icon Common Mod Scope.png Pistol Heavy Scope
Icon Common Mod Scope.png Pistol Tactical Scope
Icon Common Mod Scope.png Pistol Targeting System
Icon Uncommon Mod Magazine.png Pistol Magazine
Icon Uncommon Mod Magazine.png Pistol Heavy Magazine
Icon Uncommon Mod Magazine.png Pistol Light Magazine

Icon Uncommon Mod Receiver.png Pistol Receiver
Icon Rare Mod Barrel.png Pistol Barrel
Icon Rare Mod Barrel.png Pistol Long Barrel
Icon Rare Mod Barrel.png Pistol Short Barrel
Shotguns

Shotgun Mods.png
Icon Common Mod Melee.png Shotgun Melee Optimizer
Icon Common Mod Melee.png Shotgun Heavy Melee
Icon Common Mod Melee.png Shotgun Light Melee

Icon Common Mod Choke.png Shotgun Smart Choke
Icon Common Mod Choke.png Shotgun Heavy Choke
Icon Common Mod Choke.png Shotgun Light Choke
Icon Uncommon Mod Clip.png Shotgun Spare Clip
Icon Uncommon Mod Clip.png Shotgun Asymmetric Clip
Icon Uncommon Mod Clip.png Shotgun Heavy Spare Clip

Icon Uncommon Mod Receiver.png Shotgun Receiver
Icon Rare Mod Barrel.png Shotgun Barrel
Icon Rare Mod Barrel.png Shotgun Long Barrel
Icon Rare Mod Barrel.png Shotgun Short Barrel
Sniper Rifles

Sniper Rifle Mods.png
Icon Common Mod Materials.png SR Ultra-Light Materials
Icon Common Mod Materials.png SR Experimental Materials
Icon Common Mod Materials.png SR Latticed Materials

Icon Common Mod Scope.png SR Scope
Icon Uncommon Mod Clip.png SR Spare Thermal Clip
Icon Uncommon Mod Clip.png SR Heavy Spare Clip

Icon Uncommon Mod Receiver.png SR Receiver
Icon Uncommon Mod Receiver.png SR Calibrated Receiver
Icon Uncommon Mod Receiver.png SR Quick Receiver
Icon Rare Mod Barrel.png SR Barrel
Icon Rare Mod Barrel.png SR Reinforced Barrel
Icon Rare Mod Barrel.png SR Vented Barrel

† Multiplayer-Only Mod

Be aware that the stats for the multiplayer versions of mods have been changed (some multiple times) with patches and updates. Consult the Patches and Updates article for more details.

The only way to acquire the enhanced weapon mods (which have increased benefits/penalties) is to purchase the appropriate weapon mod rarity level using Mission Funds in the item store. Only basic weapon mods will show up randomly in packs.

Equipment[edit | edit source]

Equipment

Equipment are permanent items that can be used during multiplayer gameplay.

  • One equipment can be equipped per mission.
  • Equipment can be used repeatedly and does not disappear after the match.


Uncommon Rare
Adaptive War Amp Icon.png Adaptive War Amp Armored Compartments Icon.png Armored Compartments
Assault Rifle Amp Icon.png Assault Rifle Amp Assault Loadout Icon.png Assault Loadout
Densified Ammunition Icon.png Densified Ammunition Berserker Package Icon.png Berserker Package
Engineering Kit Icon.png Engineering Kit Combatives Upgrade Icon.png Combatives Upgrade
Enhanced Munitions Icon.png Enhanced Munitions Commando Package Icon.png Commando Package
Grenade Capacity Icon.png Grenade Capacity Expert Package Icon.png Expert Package
Hydraulic Joints Icon.png Hydraulic Joints Guerrilla Upgrade Icon.png Guerrilla Upgrade
Mental Focuser Icon.png Mental Focuser Juggernaut Shield Icon.png Juggernaut Shield
Multicapacitor Icon.png Multicapacitor Martial Biotic Amp Icon.png Martial Biotic Amp
Pistol SMG Amp Icon.png Pistol / SMG Amp Omni-Capacitors Icon.png Omni-Capacitors
Shield Enhancer Icon.png Shield Enhancer Operative Package Icon.png Operative Package
Shotgun Amp Icon.png Shotgun Amp Shock Trooper Upgrade Icon.png Shock Trooper Upgrade
Sniper Rifle Amp Icon.png Sniper Rifle Amp Stronghold Package Icon.png Stronghold Package
Structural Ergonomics Icon.png Structural Ergonomics Supply Pack Transmitter Icon.png Supply Pack Transmitter
Thermal Clip Storage Icon.png Thermal Clip Storage Survivor Loadout Icon.png Survivor Loadout
Vulnerability VI Icon.png Vulnerability VI Warfighter Package Icon.png Warfighter Package

Consumables[edit | edit source]

Consumables

The Consumables Menu allows up to two boosters to be equipped before a multiplayer match. The Consumables Menu also displays the amounts of supply items available for use during a match.

Boosters[edit | edit source]

Boosters

Boosters are consumable items applied before multiplayer gameplay.

  • Boosters are equipped in the Consumables Menu and up to two can be equipped per mission.
  • There are 6 Booster Classes that can be used in multiplayer. Ammo, Weapon, Offensive, Defensive, Power, and Progression.
  • Only one booster from a class can be equipped at a time.
  • Boosters are consumed when the mission ends but last for the entire duration of the mission.

No boosters are available at the start of multiplayer gameplay. Boosters can be found in packs that have been purchased and/or claimed from the store. Certain boosters can also be purchased from the item store.


Class Common Uncommon Rare Ultra Rare
Ammo

Ammo Booster Crate.png

Cryo Ammo I Icon.png Cryo Ammo I
Disruptor Ammo I Icon.png Disruptor Ammo I
Incendiary Ammo I Icon.png Incendiary Ammo I
Cryo Ammo II Icon.png Cryo Ammo II
Disruptor Ammo II Icon.png Disruptor Ammo II
Incendiary Ammo II Icon.png Incendiary Ammo II
Cryo Ammo III Icon.png Cryo Ammo III
Disruptor Ammo III Icon.png Disruptor Ammo III
Incendiary Ammo III Icon.png Incendiary Ammo III
Cryo Ammo IV Icon.png Cryo Ammo IV
Disruptor Ammo IV Icon.png Disruptor Ammo IV
Incendiary Ammo IV Icon.png Incendiary Ammo IV
Weapon

Weapon Booster Crate.png

Assault Rifle Rail Amp I Icon.png Assault Rifle Rail Amp I
Pistol Rail Amp I Icon.png Pistol Rail Amp I
Shotgun Rail Amp I Icon.png Shotgun Rail Amp I
Sniper Rifle Rail Amp I Icon.png Sniper Rifle Rail Amp I
Assault Rifle Rail Amp II Icon.png Assault Rifle Rail Amp II
Pistol Rail Amp II Icon.png Pistol Rail Amp II
Shotgun Rail Amp II Icon.png Shotgun Rail Amp II
Sniper Rifle Rail Amp II Icon.png Sniper Rifle Rail Amp II
Assault Rifle Rail Amp III Icon.png Assault Rifle Rail Amp III
Pistol Rail Amp III Icon.png Pistol Rail Amp III
Shotgun Rail Amp III Icon.png Shotgun Rail Amp III
Sniper Rifle Rail Amp III Icon.png Sniper Rifle Rail Amp III
Assault Rifle Rail Amp IV Icon.png Assault Rifle Rail Amp IV
Pistol Rail Amp IV Icon.png Pistol Rail Amp IV
Shotgun Rail Amp IV Icon.png Shotgun Rail Amp IV
Sniper Rifle Rail Amp IV Icon.png Sniper Rifle Rail Amp IV
Offensive

Offensive Booster Crate.png

Ammo Capacity Mod I Icon.png Ammo Capacity Mod I
Strength Enhancer I Icon.png Strength Enhancer I
Targeting VI I Icon.png Targeting VI I
Ammo Capacity Mod II Icon.png Ammo Capacity Mod II
Strength Enhancer II Icon.png Strength Enhancer II
Targeting VI II Icon.png Targeting VI II
Ammo Capacity Mod III Icon.png Ammo Capacity Mod III
Strength Enhancer III Icon.png Strength Enhancer III
Targeting VI III Icon.png Targeting VI III
Ammo Capacity Mod IV Icon.png Ammo Capacity Mod IV
Strength Enhancer IV Icon.png Strength Enhancer IV
Targeting VI IV Icon.png Targeting VI IV
Defensive

Defensive Booster Crate.png

Cyclonic Mod I Icon.png Cyclonic Mod I Cyclonic Mod II Icon.png Cyclonic Mod II Cyclonic Mod III Icon.png Cyclonic Mod III Cyclonic Mod IV Icon.png Cyclonic Mod IV
Power

Power Booster Crate.png
Biotic Power Amp I Icon.png Biotic Power Amp I
Combat Power Amp I Icon.png Combat Power Amp I
Power Capacity Mod I Icon.png Power Capacity Mod I
Power Efficiency Mod I Icon.png Power Efficiency Mod I
Tech Power Amp I Icon.png Tech Power Amp I
Universal Power Amp I Icon.png Universal Power Amp I
Biotic Power Amp II Icon.png Biotic Power Amp II
Combat Power Amp II Icon.png Combat Power Amp II
Power Capacity Mod II Icon.png Power Capacity Mod II
Power Efficiency Mod II Icon.png Power Efficiency Mod II
Tech Power Amp II Icon.png Tech Power Amp II
Universal Power Amp II Icon.png Universal Power Amp II
Biotic Power Amp III Icon.png Biotic Power Amp III
Combat Power Amp III Icon.png Combat Power Amp III
Power Capacity Mod III Icon.png Power Capacity Mod III
Power Efficiency Mod III Icon.png Power Efficiency Mod III
Tech Power Amp III Icon.png Tech Power Amp III
Universal Power Amp III Icon.png Universal Power Amp III
Biotic Power Amp IV Icon.png Biotic Power Amp IV
Combat Power Amp IV Icon.png Combat Power Amp IV
Power Capacity Mod IV Icon.png Power Capacity Mod IV
Power Efficiency Mod IV Icon.png Power Efficiency Mod IV
Tech Power Amp IV Icon.png Tech Power Amp IV
Universal Power Amp IV Icon.png Universal Power Amp IV
Progression

Progression Booster Crate.png

Experience Enhancer I Icon.png Experience Enhancer I Experience Enhancer II Icon.png Experience Enhancer II Experience Enhancer III Icon.png Experience Enhancer III Experience Enhancer IV Icon.png Experience Enhancer IV

Supplies[edit | edit source]

Consumables - Supplies Menu.png

Supplies are single use consumable items used during multiplayer gameplay. There are five supplies available but only four can be used during combat.


Image Supply Cost Mission Funds Icon.png Description
First Aid Pack.png First Aid Pack 5 Instantly and fully restores health and shield strength with a mix of medicine and machinery.
Revive Pack.png Revive Pack 5 An emergency dose of medi-gel to revive yourself when you're down and out.
Ammo Pack.png Ammo Pack 5 Instantly reloads all weapons and fills all reserves with thermal clips and power cells.
Cobra RPG Card.png Cobra RPG 5 An explosive projectile launched from an omni-tool that deals massive damage.
Character Respec.png Character Respec 15 Reset a character's skill selections.

Starting players have the capacity to take two of each combat supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2).

Supply capacity can be increased for combat supplies by purchasing packs in the store and getting Capacity Increase cards. The maximum level that each combat supply can be increased to is five (5/5).


Image Capacity Increase Rarity Description
Ammo Pack Capacity Increase.png Ammo Pack Capacity Increase Uncommon Increase the amount of Ammo Packs carried in a mission
Cobra RPG Capacity Increase.png Cobra RPG Capacity Increase Uncommon Increase the amount of Cobra RPGs carried in a mission
First Aid Capacity Increase.png First Aid Capacity Increase Uncommon Increase the amount of First Aid carried in a mission
Revive Pack Capacity Increase.png Revive Pack Capacity Increase Uncommon Increase the amount of Revive Packs carried in a mission

Character Respec cards can't be used during combat and can only reset skills between matches. There is no known limit on the amount that can be collected.

Supplies can be found in packs that have been purchased and/or claimed from the store. Supplies can also be purchased from the item store.

Skills[edit | edit source]

Skills

Multiplayer gameplay uses the class system found in previous Mass Effect games.

Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from singleplayer gameplay, squadmate skills, and new multiplayer-only skills.

Most multiplayer versions of standard skills have small changes in the numbers. A few skills have slightly different rank orders or have ranks that function in a different fashion. Refer to each multiplayer skill page for the exact details.

Skill points can be spent in the same fashion as singleplayer gameplay. As character level increases, additional skill points are made available to spend on the character kit. To reset already spent skill points for a specific character kit, a Character Respec card needs to be used to reset skill points.

The multiplayer skill types break down into three main color coded categories: Combat (Red), Biotics (Violet), and Tech (Orange). Each category type has its own set of active (Active Generic Skill Icon.png) and passive (Passive Generic Skill Icon.png) skills.

Combat Biotics Tech
Active Combat Skill Icon.png Avenger Strike Active Biotic Skill Icon.png Annihilation Active Tech Skill Icon.png Assault Turret
Active Combat Skill Icon.png Barricade Active Biotic Skill Icon.png Backlash Active Tech Skill Icon.png Cryo Beam
Active Combat Skill Icon.png Concussive Shot Active Biotic Skill Icon.png Charge Active Tech Skill Icon.png Energy Drain
Active Combat Skill Icon.png Flak Cannon Active Biotic Skill Icon.png Lance Active Tech Skill Icon.png Flamethrower
Active Combat Skill Icon.png Fortify Active Biotic Skill Icon.png Nova Active Tech Skill Icon.png Incinerate
Active Combat Skill Icon.png Frag Grenade Active Biotic Skill Icon.png Pull Active Tech Skill Icon.png Invasion
Active Combat Skill Icon.png Sticky Grenade Active Biotic Skill Icon.png Shockwave Active Tech Skill Icon.png Overload
Active Combat Skill Icon.png Trip Mine Active Biotic Skill Icon.png Singularity Active Tech Skill Icon.png Recon Visor
Active Combat Skill Icon.png Turbocharge Active Biotic Skill Icon.png Throw Active Tech Skill Icon.png Remnant VI
Passive Combat Skill Icon.png Aerial Assault Active Biotic Skill Icon.png Warp Active Tech Skill Icon.png Shield Boost
Passive Combat Skill Icon.png APEX Training Passive Biotic Skill Icon.png Barrier Active Tech Skill Icon.png Snap Freeze
Passive Combat Skill Icon.png Combat Fitness Passive Biotic Skill Icon.png Biotic Ascension Active Tech Skill Icon.png Stealth Grid
Passive Combat Skill Icon.png Munitions Training Passive Biotic Skill Icon.png Offensive Biotics Active Tech Skill Icon.png Tactical Cloak
Passive Combat Skill Icon.png Rage Passive Tech Skill Icon.png Bioelectric Defense
Passive Combat Skill Icon.png Weapon Training Passive Tech Skill Icon.png Bioelectric Focus
Passive Tech Skill Icon.png Defense Drone
Passive Tech Skill Icon.png Offensive Tech
Passive Tech Skill Icon.png Remnant Armor
Passive Tech Skill Icon.png Support Systems
Passive Tech Skill Icon.png Tech Armor

Skill Points[edit | edit source]

As in singleplayer, skill points are used to purchase skill ranks.

  • Each character at Level 1 and Rank I starts with five skill points. Three points are already spent—one point per active skill. The remaining two points are available to be spent.
  • Leveling up a character adds skill points.
  • Increasing character rank adds skill points.
  • Character cards award the same skill point amounts regardless of the rarity of the character kit.
  • There are 85 skill points available.
  • It takes 21 skill points to fully develop a skill. With 85 points, only four skills can be fully developed, with a single point assigned to a fifth. Distributing the points evenly allows the development of four skills through Rank 5, with a single skill fully developed, with four points unassigned.


Skill Points Total
Initial Skill Points 5 points 5
Level 2 - 20 3 points per level 57
Character Cards II & IV 4 points per card 8
Character Cards VI, VII, & X 5 points per card 15
Grand Total 85

Veteran Bonus Skill[edit | edit source]

Veteran Bonus Skill

With Patch 1.09, additional Ranks (XI-XX) for Character Cards were added to the store. An additional passive skill VETERAN BONUS was also added to all multiplayer character kits.

Each Veteran Bonus tier increases your power, combo, and melee damage.

Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.

This passive skill remains LOCKED until a Rank XI Character Card is received from the store. Veteran Rank cards of characters will only drop after all characters of that rarity have been unlocked to Rank X. (Update 1.10)

Once a Rank XI Character Card is received in the store, the passive skill becomes available for the specific character kit and the bonus text will be listed.

TIER 1 BONUS:
+4% Power Damage Bonus
+4% Combo Detonation Damage
+4% Melee Damage Bonus

Each Rank above X has its own Tier bonus.

Character
Rank
Tier Power Damage
Bonus
Combo Detonation
Damage
Melee Damage
Bonus
XI 1 +4% +4% +4%
XII 2 +8% +8% +8%
XIII 3 +12% +12% +12%
XIV 4 +16% +16% +16%
XV 5 +19% +19% +19%
XVI 6 +24% +24% +24%
XVII 7 +28% +28% +28%
XVIII 8 +32% +32% +32%
XIX 9 +36% +36% +36%
XX 10 +39% +39% +39%

Respec Power Points[edit | edit source]

Respec Power Points
Confirm Re-Spec Power Points

Once a Character Respec card has been obtained, a new choice called "Respec Power Points" will be added to the bottom of the Skills sub-menu. Selecting this choice allows skill points to be refunded and spent again. This does not reset the level of the character. Resetting a character level can only be done once the character reaches Level 20 in the Character Selection menu with the Reset Level choice.

Next to the choice "Repec Power Points" is a number in parenthesis (). This is the current number of Character Respec cards the player has.

Appearance[edit | edit source]

Appearance

The Appearance Menu allows the changing of color and patterns to the currently selected character. Higher character ranks unlock more colors and patterns. Gain higher ranks of characters by purchasing packs in the Store.

Five of the following items can be changed for each character using an RGB dial. Pattern selection and skin tone use a slider.

  • Color Tint 1
  • Color Tint 2
  • Color Tint 3
  • Pattern Select
  • Pattern Color
  • Light Color
Skin Tone
  • Skin Tone - Certain characters have a final appearance choice that allows the changing of skin tone. Although it is the last appearance changing option, skin tone can be changed at Rank I.
Rename Character

The Appearance Menu also allows the name of the specific character kit to be changed. This name is only visible to the player and will not be shown to other individuals in the lobby or during multiplayer gameplay. There is a limit of 19 characters for the name.

The option to reset the character kit to default name and default appearance can be selected from the Appearance Menu.

Achievements and trophies[edit | edit source]

The following achievements and trophies can be earned related to Character Customization: