Booster

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Boosters are consumable items used in multiplayer mode.

For comparison, Equipment are permanent items that can be reused an unlimited amount of times.

Acquisition[edit | edit source]

Experience Enhancers II and III are always available for purchase in the item store. Other boosters come in packs.

Mechanics[edit | edit source]

Boosters are equipped in the Consumables sub-menu in the Character Customization menu and up to two can be equipped per mission. Only one booster from a class can be equipped at a time. Boosters are consumed when the mission ends but last for the entire duration of the mission.

Booster Classes[edit | edit source]

There are 6 Booster Classes that can be used in multiplayer.

  • Ammo Booster Crate.png Ammo - These boosters add powerful effects to fired rounds, including Incendiary Ammo which sets foes on fire, and Cryo Ammo, which can freeze enemies solid.
  • Weapon Booster Crate.png Weapon - These boosters alter weapons directly. Some increase damage dealt, while others increase ammo capacity.
  • Offensive Booster Crate.png Offensive - These boosters improve offensive capabilities, such as a higher ammo capacity or increased melee damage.
  • Defensive Booster Crate.png Defensive - These boosters improve defenses such as shield strength and shield regeneration rate.
  • Power Booster Crate.png Power - These boosters improve power usage, from greater power cell capacity to damage boosts.
  • Progression Booster Crate.png Progression - These boosters increase resources - such as experience - gained during missions.


Image Name Booster Class Rarity Description
Booster Ammo Capacity Mod I.png Ammo Capacity Mod I Offensive Common Increases Maximum Ammo Capacity by 50%
Booster Ammo Capacity Mod II.png Ammo Capacity Mod II Offensive Uncommon Increases Maximum Ammo Capacity by 100%
Booster Ammo Capacity Mod III.png Ammo Capacity Mod III Offensive Rare Increases Maximum Ammo Capacity by 150%
Booster Ammo Capacity Mod IV.png Ammo Capacity Mod IV Offensive Ultra Rare Increases Maximum Ammo Capacity by 200%
Booster Assault Rifle Rail Amp I.png Assault Rifle Rail Amp I Weapon Common Increases Damage Dealt by Assault Rifles by 10%
Booster Assault Rifle Rail Amp II.png Assault Rifle Rail Amp II Weapon Uncommon Increases Damage Dealt by Assault Rifles by 20%
Booster Assault Rifle Rail Amp III.png Assault Rifle Rail Amp III Weapon Rare Increases Damage Dealt by Assault Rifles by 30%
Booster Assault Rifle Rail Amp IV.png Assault Rifle Rail Amp IV Weapon Ultra Rare Increases Damage Dealt by Assault Rifles by 40%
Booster Biotic Power Amp I.png Biotic Power Amp I Power Common Increases Damage Dealt by Biotic Powers by 10%
Booster Biotic Power Amp II.png Biotic Power Amp II Power Uncommon Increases Damage Dealt by Biotic Powers by 20%
Booster Biotic Power Amp III.png Biotic Power Amp III Power Rare Increases Damage Dealt by Biotic Powers by 30%
Booster Biotic Power Amp IV.png Biotic Power Amp IV Power Ultra Rare Increases Damage Dealt by Biotic Powers by 40%
Booster Combat Power Amp I.png Combat Power Amp I Power Common Increases Damage Dealt by Combat Powers by 10%
Booster Combat Power Amp II.png Combat Power Amp II Power Uncommon Increases Damage Dealt by Combat Powers by 20%
Booster Combat Power Amp III.png Combat Power Amp III Power Rare Increases Damage Dealt by Combat Powers by 30%
Booster Combat Power Amp IV.png Combat Power Amp IV Power Ultra Rare Increases Damage Dealt by Combat Powers by 40%
Booster Cryo Ammo I.png Cryo Ammo I Ammo Common Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 2.5%.
Booster Cryo Ammo II.png Cryo Ammo II Ammo Uncommon Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 5%.
Booster Cryo Ammo III.png Cryo Ammo III Ammo Rare Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 7.5%.
Booster Cryo Ammo IV.png Cryo Ammo IV Ammo Ultra Rare Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 10%.
Booster Cyclonic Mod I.png Cyclonic Mod I Defensive Common Increases Shields by 10%
Booster Cyclonic Mod II.png Cyclonic Mod II Defensive Uncommon Increases Shields by 20%
Booster Cyclonic Mod III.png Cyclonic Mod III Defensive Rare Increases Shields by 30%
Booster Cyclonic Mod IV.png Cyclonic Mod IV Defensive Ultra Rare Increases Shields by 40%
Booster Disruptor Ammo I.png Disruptor Ammo I Ammo Common Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 2.5%.
Booster Disruptor Ammo II.png Disruptor Ammo II Ammo Uncommon Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 5%.
Booster Disruptor Ammo III.png Disruptor Ammo III Ammo Rare Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 7.5%.
Booster Disruptor Ammo IV.png Disruptor Ammo IV Ammo Ultra Rare Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 10%.
Booster Experience Enhancer I.png Experience Enhancer I Progression Common Increases the Amount of Experience Gained by 25%
Booster Experience Enhancer II.png Experience Enhancer II Progression Uncommon Increases the Amount of Experience Gained by 50%
Booster Experience Enhancer III.png Experience Enhancer III Progression Rare Increases the Amount of Experience Gained by 75%
Booster Experience Enhancer IV.png Experience Enhancer IV Progression Ultra Rare Increases the Amount of Experience Gained by 100%
Booster Incendiary Ammo I.png Incendiary Ammo I Ammo Common Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 2.5%.
Booster Incendiary Ammo II.png Incendiary Ammo II Ammo Uncommon Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 5%.
Booster Incendiary Ammo III.png Incendiary Ammo III Ammo Rare Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 7.5%.
Booster Incendiary Ammo IV.png Incendiary Ammo IV Ammo Ultra Rare Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 10%.
Booster Pistol Rail Amp I.png Pistol Rail Amp I Weapon Common Increases Damage Dealt by Pistols by 10%
Booster Pistol Rail Amp II.png Pistol Rail Amp II Weapon Uncommon Increases Damage Dealt by Pistols by 20%
Booster Pistol Rail Amp III.png Pistol Rail Amp III Weapon Rare Increases Damage Dealt by Pistols by 30%
Booster Pistol Rail Amp IV.png Pistol Rail Amp IV Weapon Ultra Rare Increases Damage Dealt by Pistols by 40%
Booster Power Capacity Mod I.png Power Capacity Mod I Power Common Increases the Maximum Number of Power Cells by 1
Booster Power Capacity Mod II.png Power Capacity Mod II Power Uncommon Increases the Maximum Number of Power Cells by 2
Booster Power Capacity Mod III.png Power Capacity Mod III Power Rare Increases the Maximum Number of Power Cells by 3
Booster Power Capacity Mod IV.png Power Capacity Mod IV Power Ultra Rare Increases the Maximum Number of Power Cells by 4
Booster Power Efficiency Mod I.png Power Efficiency Mod I Power Common Increases the Recharge Speed of Powers by 15%
Booster Power Efficiency Mod II.png Power Efficiency Mod II Power Uncommon Increases the Recharge Speed of Powers by 30%
Booster Power Efficiency Mod III.png Power Efficiency Mod III Power Rare Increases the Recharge Speed of Powers by 45%
Booster Power Efficiency Mod IV.png Power Efficiency Mod IV Power Ultra Rare Increases the Recharge Speed of Powers by 60%
Booster Shotgun Rail Amp I.png Shotgun Rail Amp I Weapon Common Increases Damage Dealt by Shotguns by 10%
Booster Shotgun Rail Amp II.png Shotgun Rail Amp II Weapon Uncommon Increases Damage Dealt by Shotguns by 20%
Booster Shotgun Rail Amp III.png Shotgun Rail Amp III Weapon Rare Increases Damage Dealt by Shotguns by 30%
Booster Shotgun Rail Amp IV.png Shotgun Rail Amp IV Weapon Ultra Rare Increases Damage Dealt by Shotguns by 40%
Booster Sniper Rifle Rail Amp I.png Sniper Rifle Rail Amp I Weapon Common Increases Damage Dealt by Sniper Rifles by 10%
Booster Sniper Rifle Rail Amp II.png Sniper Rifle Rail Amp II Weapon Uncommon Increases Damage Dealt by Sniper Rifles by 20%
Booster Sniper Rifle Rail Amp III.png Sniper Rifle Rail Amp III Weapon Rare Increases Damage Dealt by Sniper Rifles by 30%
Booster Sniper Rifle Rail Amp IV.png Sniper Rifle Rail Amp IV Weapon Ultra Rare Increases Damage Dealt by Sniper Rifles by 40%
Booster Strength Enhancer I.png Strength Enhancer I Offensive Common Increases Damage Dealt from Melee Attacks by 15%
Booster Strength Enhancer II.png Strength Enhancer II Offensive Uncommon Increases Damage Dealt from Melee Attacks by 30%
Booster Strength Enhancer III.png Strength Enhancer III Offensive Rare Increases Damage Dealt from Melee Attacks by 45%
Booster Strength Enhancer IV.png Strength Enhancer IV Offensive Ultra Rare Increases Damage Dealt from Melee Attacks by 60%
Booster Targeting VI I.png Targeting VI I Offensive Common Increases Damage Dealt to Weak Points by 15%
Booster Targeting VI II.png Targeting VI II Offensive Uncommon Increases Damage Dealt to Weak Points by 30%
Booster Targeting VI III.png Targeting VI III Offensive Rare Increases Damage Dealt to Weak Points by 45%
Booster Targeting VI IV.png Targeting VI IV Offensive Ultra Rare Increases Damage Dealt to Weak Points by 60%
Booster Tech Power Amp I.png Tech Power Amp I Power Common Increases Damage Dealt by Tech Powers by 10%
Booster Tech Power Amp II.png Tech Power Amp II Power Uncommon Increases Damage Dealt by Tech Powers by 20%
Booster Tech Power Amp III.png Tech Power Amp III Power Rare Increases Damage Dealt by Tech Powers by 30%
Booster Tech Power Amp IV.png Tech Power Amp IV Power Ultra Rare Increases Damage Dealt by Tech Powers by 40%
Booster Universal Power Amp I.png Universal Power Amp I Power Common Increases Damage Dealt by 5%
Booster Universal Power Amp II.png Universal Power Amp II Power Uncommon Increases Damage Dealt by 10%
Booster Universal Power Amp III.png Universal Power Amp III Power Rare Increases Damage Dealt by 15%
Booster Universal Power Amp IV.png Universal Power Amp IV Power Ultra Rare Increases Damage Dealt by 20%

Notes[edit | edit source]


This article contains in-game derived data and research is on-going. This data is intended for reference purposes only and not official data.

The application of Experience Enhancers is not entirely predictable. For the most part, these boosters are like any other: they affect only the player equipping it. The booster is applied to the sum of the squad XP, adjusted for difficulty; if the mission modifier gives a bonus to experience points, the booster is applied to that as well. If two players equip an Experience Enhancer, the result may be unexpected. Research into the mechanics is ongoing.

Example 1[edit | edit source]

A Bronze mission has the mission modifier One Life to Live, which has a 20% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Player XP
Player 1 earned 33,956
Player 2 earned 11,828
Player 3 earned 8,515
Player 4 earned 6,728
Total Base XP 61,027
No Adjustment for Difficulty 61,027
20% of Base Total 12,205
XP w/o XP Enhancer 73,232
Booster XP 54,924
Total XP w/Booster XP 128,156

Example 2[edit | edit source]

A Silver mission has the mission modifier Dampened Powers, which has a 10% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Player XP
Player 1 earned 21,983
Player 2 earned 17,108
Player 3 earned 16,998
Player 4 earned 6,515
Total Base XP 62,604
Adjusted for Difficulty 78,255
10% of Base Total 6,260
XP w/o XP Enhancer 84,515
Booster XP 63,386
Total XP w/Booster XP 147,901

Challenges[edit | edit source]

Boosters are the focus of the following challenges: