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Consumables - Booster Menu

Booster menu

Boosters are consumable items used in multiplayer mode.

Acquisition[ | ]

No boosters are available at the start of multiplayer gameplay. Boosters can be found in packs that have been purchased and/or claimed from the store. Experience Enhancers II and III are always available for purchase in the the item store.

Mechanics[ | ]

Boosters are equipped in the Consumables sub-menu in the Character Customization menu and up to two can be equipped per mission. Only one booster from a class can be equipped at a time. Boosters are consumed when the mission ends but last for the entire duration of the mission.

Using a booster applies to everything it effects. For example, applying an ammo booster while having two weapons equipped will give that ammo to both weapons.

For comparison, Equipment are permanent items that can be reused an unlimited amount of times.

Booster Classes[ | ]

There are 6 Booster Classes that can be used in multiplayer.

  • Ammo Booster Crate Ammo - These boosters add powerful effects to fired rounds, including Incendiary Ammo which sets foes on fire, and Cryo Ammo, which can freeze enemies solid.
  • Weapon Booster Crate Weapon - These boosters alter weapons directly. Some increase damage dealt, while others increase ammo capacity.
  • Offensive Booster Crate Offensive - These boosters improve offensive capabilities, such as a higher ammo capacity or increased melee damage.
  • Defensive Booster Crate Defensive - These boosters improve defenses such as shield strength and shield regeneration rate.
  • Power Booster Crate Power - These boosters improve power usage, from greater power cell capacity to damage boosts.
  • Progression Booster Crate Progression - These boosters increase resources - such as experience - gained during missions.


Image Name Booster Class Icon Rarity Description
Ammo Capacity Mod I Ammo Capacity Mod I Offensive Ammo Capacity Mod I Icon Common Increases Maximum Ammo Capacity by 50%
Ammo Capacity Mod II Ammo Capacity Mod II Offensive Ammo Capacity Mod II Icon Uncommon Increases Maximum Ammo Capacity by 100%
Ammo Capacity Mod III Ammo Capacity Mod III Offensive Ammo Capacity Mod III Icon Rare Increases Maximum Ammo Capacity by 150%
Ammo Capacity Mod IV Ammo Capacity Mod IV Offensive Ammo Capacity Mod IV Icon Ultra Rare Increases Maximum Ammo Capacity by 200%
Assault Rifle Rail Amp I Assault Rifle Rail Amp I Weapon Assault Rifle Rail Amp I Icon Common Increases Damage Dealt by Assault Rifles by 10%
Assault Rifle Rail Amp II Assault Rifle Rail Amp II Weapon Assault Rifle Rail Amp II Icon Uncommon Increases Damage Dealt by Assault Rifles by 20%
Assault Rifle Rail Amp III Assault Rifle Rail Amp III Weapon Assault Rifle Rail Amp III Icon Rare Increases Damage Dealt by Assault Rifles by 30%
Assault Rifle Rail Amp IV Assault Rifle Rail Amp IV Weapon Assault Rifle Rail Amp IV Icon Ultra Rare Increases Damage Dealt by Assault Rifles by 40%
Biotic Power Amp I Biotic Power Amp I Power Biotic Power Amp I Icon Common Increases Damage Dealt by Biotic Powers by 10%
Biotic Power Amp II Biotic Power Amp II Power Biotic Power Amp II Icon Uncommon Increases Damage Dealt by Biotic Powers by 20%
Biotic Power Amp III Biotic Power Amp III Power Biotic Power Amp III Icon Rare Increases Damage Dealt by Biotic Powers by 30%
Biotic Power Amp IV Biotic Power Amp IV Power Biotic Power Amp IV Icon Ultra Rare Increases Damage Dealt by Biotic Powers by 40%
Combat Power Amp I Combat Power Amp I Power Combat Power Amp I Icon Common Increases Damage Dealt by Combat Powers by 10%
Combat Power Amp II Combat Power Amp II Power Combat Power Amp II Icon Uncommon Increases Damage Dealt by Combat Powers by 20%
Combat Power Amp III Combat Power Amp III Power Combat Power Amp III Icon Rare Increases Damage Dealt by Combat Powers by 30%
Combat Power Amp IV Combat Power Amp IV Power Combat Power Amp IV Icon Ultra Rare Increases Damage Dealt by Combat Powers by 40%
Cryo Ammo I Cryo Ammo I Ammo Cryo Ammo I Icon Common Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 2.5%.
Cryo Ammo II Cryo Ammo II Ammo Cryo Ammo II Icon Uncommon Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 5%.
Cryo Ammo III Cryo Ammo III Ammo Cryo Ammo III Icon Rare Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 7.5%.
Cryo Ammo IV Cryo Ammo IV Ammo Cryo Ammo IV Icon Ultra Rare Shots slow and chill enemies, and deal moderate bonus damage to armor.
Additionally increases Weapon Damage by 10%.
Cyclonic Mod I Cyclonic Mod I Defensive Cyclonic Mod I Icon Common Increases Shields by 10%
Cyclonic Mod II Cyclonic Mod II Defensive Cyclonic Mod II Icon Uncommon Increases Shields by 20%
Cyclonic Mod III Cyclonic Mod III Defensive Cyclonic Mod III Icon Rare Increases Shields by 30%
Cyclonic Mod IV Cyclonic Mod IV Defensive Cyclonic Mod IV Icon Ultra Rare Increases Shields by 40%
Disruptor Ammo I Disruptor Ammo I Ammo Disruptor Ammo I Icon Common Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 2.5%.
Disruptor Ammo II Disruptor Ammo II Ammo Disruptor Ammo II Icon Uncommon Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 5%.
Disruptor Ammo III Disruptor Ammo III Ammo Disruptor Ammo III Icon Rare Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 7.5%.
Disruptor Ammo IV Disruptor Ammo IV Ammo Disruptor Ammo IV Icon Ultra Rare Shots stun enemies and deal large bonus damage to shields.
Additionally increases Weapon Damage by 10%.
Experience Enhancer I Experience Enhancer I Progression Experience Enhancer I Icon Common Increases the Amount of Experience Gained by 25%
Experience Enhancer II Experience Enhancer II Progression Experience Enhancer II Icon Uncommon Increases the Amount of Experience Gained by 50%
Experience Enhancer III Experience Enhancer III Progression Experience Enhancer III Icon Rare Increases the Amount of Experience Gained by 75%
Experience Enhancer IV Experience Enhancer IV Progression Experience Enhancer IV Icon Ultra Rare Increases the Amount of Experience Gained by 100%
Incendiary Ammo I Incendiary Ammo I Ammo Incendiary Ammo I Icon Common Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 2.5%.
Incendiary Ammo II Incendiary Ammo II Ammo Incendiary Ammo II Icon Uncommon Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 5%.
Incendiary Ammo III Incendiary Ammo III Ammo Incendiary Ammo III Icon Rare Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 7.5%.
Incendiary Ammo IV Incendiary Ammo IV Ammo Incendiary Ammo IV Icon Ultra Rare Shots burn enemies and deal large bonus damage to armor.
Additionally increases Weapon Damage by 10%.
Pistol Rail Amp I Pistol Rail Amp I Weapon Pistol Rail Amp I Icon Common Increases Damage Dealt by Pistols by 10%
Pistol Rail Amp II Pistol Rail Amp II Weapon Pistol Rail Amp II Icon Uncommon Increases Damage Dealt by Pistols by 20%
Pistol Rail Amp III Pistol Rail Amp III Weapon Pistol Rail Amp III Icon Rare Increases Damage Dealt by Pistols by 30%
Pistol Rail Amp IV Pistol Rail Amp IV Weapon Pistol Rail Amp IV Icon Ultra Rare Increases Damage Dealt by Pistols by 40%
Power Capacity Mod I Power Capacity Mod I Power Power Capacity Mod I Icon Common Increases the Maximum Number of Power Cells by 1
Power Capacity Mod II Power Capacity Mod II Power Power Capacity Mod II Icon Uncommon Increases the Maximum Number of Power Cells by 2
Power Capacity Mod III Power Capacity Mod III Power Power Capacity Mod III Icon Rare Increases the Maximum Number of Power Cells by 3
Power Capacity Mod IV Power Capacity Mod IV Power Power Capacity Mod IV Icon Ultra Rare Increases the Maximum Number of Power Cells by 4
Power Efficiency Mod I Power Efficiency Mod I Power Power Efficiency Mod I Icon Common Increases the Recharge Speed of Powers by 15%
Power Efficiency Mod II Power Efficiency Mod II Power Power Efficiency Mod II Icon Uncommon Increases the Recharge Speed of Powers by 30%
Power Efficiency Mod III Power Efficiency Mod III Power Power Efficiency Mod III Icon Rare Increases the Recharge Speed of Powers by 45%
Power Efficiency Mod IV Power Efficiency Mod IV Power Power Efficiency Mod IV Icon Ultra Rare Increases the Recharge Speed of Powers by 60%
Shotgun Rail Amp I Shotgun Rail Amp I Weapon Shotgun Rail Amp I Icon Common Increases Damage Dealt by Shotguns by 10%
Shotgun Rail Amp II Shotgun Rail Amp II Weapon Shotgun Rail Amp II Icon Uncommon Increases Damage Dealt by Shotguns by 20%
Shotgun Rail Amp III Shotgun Rail Amp III Weapon Shotgun Rail Amp III Icon Rare Increases Damage Dealt by Shotguns by 30%
Shotgun Rail Amp IV Shotgun Rail Amp IV Weapon Shotgun Rail Amp IV Icon Ultra Rare Increases Damage Dealt by Shotguns by 40%
Sniper Rifle Rail Amp I Sniper Rifle Rail Amp I Weapon Sniper Rifle Rail Amp I Icon Common Increases Damage Dealt by Sniper Rifles by 10%
Sniper Rifle Rail Amp II Sniper Rifle Rail Amp II Weapon Sniper Rifle Rail Amp II Icon Uncommon Increases Damage Dealt by Sniper Rifles by 20%
Sniper Rifle Rail Amp III Sniper Rifle Rail Amp III Weapon Sniper Rifle Rail Amp III Icon Rare Increases Damage Dealt by Sniper Rifles by 30%
Sniper Rifle Rail Amp IV Sniper Rifle Rail Amp IV Weapon Sniper Rifle Rail Amp IV Icon Ultra Rare Increases Damage Dealt by Sniper Rifles by 40%
Strength Enhancer I Strength Enhancer I Offensive Strength Enhancer I Icon Common Increases Damage Dealt from Melee Attacks by 15%
Strength Enhancer II Strength Enhancer II Offensive Strength Enhancer II Icon Uncommon Increases Damage Dealt from Melee Attacks by 30%
Strength Enhancer III Strength Enhancer III Offensive Strength Enhancer III Icon Rare Increases Damage Dealt from Melee Attacks by 45%
Strength Enhancer IV Strength Enhancer IV Offensive Strength Enhancer IV Icon Ultra Rare Increases Damage Dealt from Melee Attacks by 60%
Targeting VI I Targeting VI I Offensive Targeting VI I Icon Common Increases Damage Dealt to Weak Points by 15%
Targeting VI II Targeting VI II Offensive Targeting VI II Icon Uncommon Increases Damage Dealt to Weak Points by 30%
Targeting VI III Targeting VI III Offensive Targeting VI III Icon Rare Increases Damage Dealt to Weak Points by 45%
Targeting VI IV Targeting VI IV Offensive Targeting VI IV Icon Ultra Rare Increases Damage Dealt to Weak Points by 60%
Tech Power Amp I Tech Power Amp I Power Tech Power Amp I Icon Common Increases Damage Dealt by Tech Powers by 10%
Tech Power Amp II Tech Power Amp II Power Tech Power Amp II Icon Uncommon Increases Damage Dealt by Tech Powers by 20%
Tech Power Amp III Tech Power Amp III Power Tech Power Amp III Icon Rare Increases Damage Dealt by Tech Powers by 30%
Tech Power Amp IV Tech Power Amp IV Power Tech Power Amp IV Icon Ultra Rare Increases Damage Dealt by Tech Powers by 40%
Universal Power Amp I Universal Power Amp I Power Universal Power Amp I Icon Common Increases Damage Dealt by 5%
Universal Power Amp II Universal Power Amp II Power Universal Power Amp II Icon Uncommon Increases Damage Dealt by 10%
Universal Power Amp III Universal Power Amp III Power Universal Power Amp III Icon Rare Increases Damage Dealt by 15%
Universal Power Amp IV Universal Power Amp IV Power Universal Power Amp IV Icon Ultra Rare Increases Damage Dealt by 20%

Notes[ | ]


This article contains in-game derived data and research is on-going. This data is intended for reference purposes only and not official data.

For the most part, Experience Enhancers are like any other: they affect only the player equipping it. The booster is applied to the sum of the squad XP, adjusted for difficulty; if the mission modifier gives a bonus to experience points, the booster is applied to that as well.

The application of Experience Enhancers is not entirely predictable. If the player joins the match after Wave 1 or if the team changes during the match, the result may be unexpected. Research into the mechanics is ongoing.

Example 1[ | ]

A Bronze mission has the mission modifier One Life to Live, which has a 20% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Player XP
Player 1 earned 33,956
Player 2 earned 11,828
Player 3 earned 8,515
Player 4 earned 6,728
Total Base XP 61,027
No Adjustment for Difficulty 61,027
20% of Base Total 12,205
XP w/o XP Enhancer 73,232
Booster XP 54,924
Total XP w/Booster XP 128,156

Example 2[ | ]

A Silver mission has the mission modifier Dampened Powers, which has a 10% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Player XP
Player 1 earned 21,983
Player 2 earned 17,108
Player 3 earned 16,998
Player 4 earned 6,515
Total Base XP 62,604
Adjusted for Difficulty 78,255
10% of Base Total 6,260
XP w/o XP Enhancer 84,515
Booster XP 63,386
Total XP w/Booster XP 147,901

Challenges[ | ]

Boosters are the focus of the following challenges:

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