Bioelectric Defense

From Mass Effect: Andromeda Wiki
Jump to: navigation, search
Bioelectric Defense
Bioelectric Defense
Type Tech Passive
Base stats +15% Max Health
+15% Max Shields
Requirements Angara Avenger, Angara Exemplar, Angara Insurgent
Description
Angaran Resistance training, including use of natural bioelectric ability for defense.

Bioelectric Defense is a passive tech skill in multiplayer.

Ranks[edit | edit source]

There are three different versions of Bioelectric Defense. There are slight differences in a few of the ranks but for the most part this skill functions the same regardless of the version.

Version 1[edit | edit source]

This version applies to the Angara Avenger.

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Evasion
Bioelectric Defense 4a - Evasion Icon.png
 
 
Rank 5
Capacity
Bioelectric Defense 5a - Capacity Icon.png
 
 
Rank 6
Bioelectric Ward
Bioelectric Defense 6a - Bioelectric Ward Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Health & Shields
Bioelectric Defense 1 - Health & Shields Icon.png
 
Rank 2
Melee
Bioelectric Defense 2 - Melee Icon.png
 
Rank 3
Health & Shields
Defensive Expert 2 - Shields Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Regeneration
Bioelectric Defense 4b - Regeneration Icon.png
 
 
Rank 5
Melee
Bioelectric Defense 2 - Melee Icon.png
 
 
Rank 6
Close-Quarters Momentum
Bioelectric Defense 6b - Close-Quarters Momentum Icon.png
 
 
 
Rank Icon Description Bonus
1 - Health & Shields Bioelectric Defense 1 - Health & Shields Icon.png Generates a bioelectric field to improve health and shields. +15% Max Health
+15% Max Shields
2 - Melee Bioelectric Defense 2 - Melee Icon.png +30% Melee Damage
3 - Health & Shields Defensive Expert 2 - Shields Icon.png +15% Max Health
+15% Max Shields
4 - Evasion Bioelectric Defense 4a - Evasion Icon.png Increases movement speed and decreases damage taken while evading. +15% Movement Speed
+60 Damage Resistance While Evading
4 - Regeneration Bioelectric Defense 4b - Regeneration Icon.png +40% Health Regeneration Cap
+40% Health Regeneration
+25% Health & Shield Regeneration Delay Reduction
5 - Capacity Bioelectric Defense 5a - Capacity Icon.png Reduces weapon weight and increases capacity of spare ammo and power cells. +20% Weapon Spare Ammo
+1 to all Power Cell Capacities
+20% Weapon Weight Capacity
5 - Melee Bioelectric Defense 2 - Melee Icon.png +50% Melee Damage
6 - Bioelectric Ward Bioelectric Defense 6a - Bioelectric Ward Icon.png When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. Ward Damage Resistance: 80
Warded Ally Radius (m): 6
6 - Close-Quarters Momentum Bioelectric Defense 6b - Close-Quarters Momentum Icon.png Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. Melee Bonus Per Hit: 5%
Melee Bonus Per Kill: 20%
Max Melee Bonus: 65%

Version 2[edit | edit source]

This version applies to the Angara Exemplar.

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Evasion
Bioelectric Defense 4a - Evasion Icon.png
 
 
Rank 5
Capacity And Reload
Bioelectric Defense 5a - Capacity And Reload Icon.png
 
 
Rank 6
Bioelectric Ward
Bioelectric Defense 6a - Bioelectric Ward Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Health & Shields
Bioelectric Defense 1 - Health & Shields Icon.png
 
Rank 2
Melee
Bioelectric Defense 2 - Melee Icon.png
 
Rank 3
Health & Shields
Defensive Expert 2 - Shields Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Regeneration
Bioelectric Defense 4b - Regeneration Icon.png
 
 
Rank 5
Augmentation
Bioelectric Defense 5b - Augmentation Icon.png
 
 
Rank 6
Close-Quarters Momentum
Bioelectric Defense 6b - Close-Quarters Momentum Icon.png
 
 
 
Rank Icon Description Bonus
1 - Health & Shields Bioelectric Defense 1 - Health & Shields Icon.png Generates a bioelectric field to improve health and shields. +15% Max Health
+15% Max Shields
2 - Melee Bioelectric Defense 2 - Melee Icon.png +30% Melee Damage
3 - Health & Shields Defensive Expert 2 - Shields Icon.png +15% Max Health
+15% Max Shields
4 - Evasion Bioelectric Defense 4a - Evasion Icon.png Increases movement speed and decreases damage taken while evading. +15% Movement Speed
+60 Damage Resistance While Evading
4 - Regeneration Bioelectric Defense 4b - Regeneration Icon.png +40% Health Regeneration Cap
+40% Health Regeneration
+25% Health & Shield Regeneration Delay Reduction
5 - Capacity And Reload Bioelectric Defense 5a - Capacity And Reload Icon.png Improves spare ammo capacity and reload times. +20% Weapon Spare Ammo
+15% Weapon Reload Speed
5 - Augmentation Bioelectric Defense 5b - Augmentation Icon.png Improves power recharge speed, as well as non-damage and healing effects of powers. +20% All Power Recharge Speeds
+30% Power Restoration & Defense
6 - Bioelectric Ward Bioelectric Defense 6a - Bioelectric Ward Icon.png When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. Ward Damage Resistance: 80
Warded Ally Radius (m): 6
6 - Close-Quarters Momentum Bioelectric Defense 6b - Close-Quarters Momentum Icon.png Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. Melee Bonus Per Hit: 5%
Melee Bonus Per Kill: 20%
Max Melee Bonus: 65%

Version 3[edit | edit source]

This version applies to the Angara Insurgent.

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Evasion
Bioelectric Defense 4a - Evasion Icon.png
 
 
Rank 5
Capacity
Bioelectric Defense 5a - Capacity Icon.png
 
 
Rank 6
Bioelectric Ward
Bioelectric Defense 6a - Bioelectric Ward Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Health & Shields
Bioelectric Defense 1 - Health & Shields Icon.png
 
Rank 2
Melee
Bioelectric Defense 2 - Melee Icon.png
 
Rank 3
Health & Shields
Defensive Expert 2 - Shields Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Regeneration
Bioelectric Defense 4b - Regeneration Icon.png
 
 
Rank 5
Support
Bioelectric Defense 6a - Bioelectric Ward Icon.png
 
 
Rank 6
Close-Quarters Momentum
Bioelectric Defense 6b - Close-Quarters Momentum Icon.png
 
 
 
Rank Icon Description Bonus
1 - Health & Shields Bioelectric Defense 1 - Health & Shields Icon.png Generates a bioelectric field to improve health and shields. +15% Max Health
+15% Max Shields
2 - Melee Bioelectric Defense 2 - Melee Icon.png +30% Melee Damage
3 - Health & Shields Defensive Expert 2 - Shields Icon.png +15% Max Health
+15% Max Shields
4 - Evasion Bioelectric Defense 4a - Evasion Icon.png Increases movement speed and decreases damage taken while evading. +15% Movement Speed
+60 Damage Resistance While Evading
4 - Regeneration Bioelectric Defense 4b - Regeneration Icon.png +40% Health Regeneration Cap
+40% Health Regeneration
+25% Health & Shield Regeneration Delay Reduction
5 - Capacity Bioelectric Defense 5a - Capacity Icon.png Reduces weapon weight and increases capacity of spare ammo and power cells. +20% Weapon Spare Ammo
+1 to all Power Cell Capacities
+20% Weapon Weight Capacity
5 - Support Bioelectric Defense 6a - Bioelectric Ward Icon.png Improves non-damage and healing effects of powers. Improves turret damage and health +30% Power Restoration & Defense
+25% Tech Construct Damage
+30% Tech Construct Health
6 - Bioelectric Ward Bioelectric Defense 6a - Bioelectric Ward Icon.png When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. Ward Damage Resistance: 80
Warded Ally Radius (m): 6
6 - Close-Quarters Momentum Bioelectric Defense 6b - Close-Quarters Momentum Icon.png Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. Melee Bonus Per Hit: 5%
Melee Bonus Per Kill: 20%
Max Melee Bonus: 65%