Barrier
Barrier | |
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Type | Biotic Passive |
Base stats | +2% Max Shields |
Requirements | Biotic Training - Unlocked Skill or 9 skill points invested in Biotics |
Description | |
Specialized training reinforces ordinary shields with biotically empowered mass effect fields. |
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This article is about the singleplayer version. For the multiplayer version, see Barrier (multiplayer). |
Barrier is a passive biotic skill.
Ranks[edit | edit source]
Rank 4 Unyielding Barrier ![]() | Rank 5 Biotic Link ![]() | Rank 6 Active Barrier ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Barrier ![]() | Rank 2 Barrier Speed ![]() | Rank 3 Barrier Regeneration ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Recuperative Barrier ![]() | Rank 5 Biotic Alacrity ![]() | Rank 6 Saving Barrier ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Barrier | ![]() |
Maximum shield strength scales with each skill point invested in the Biotic Skill Group. | +2% Max Shields |
2 - Barrier Speed | ![]() |
Decreases the delay before shields begin regenerating with each skill point invested in the Biotic Skill Group. | +2% Health & Shield Regeneration Delay Reduction |
3 - Barrier Regeneration | ![]() |
Increases shield regeneration speed with each skill point invested in the Biotic Skill Group. | +2% Shield Regeneration |
4 - Unyielding Barrier | ![]() |
+10% Max Shields | |
4 - Recuperative Barrier | ![]() |
+10% Health & Shield Regeneration Delay Reduction +10% Shield Regeneration | |
5 - Biotic Link | ![]() |
Increases maximum shield strength while a biotic effect is active upon an enemy. | Max Shields With an Active Biotic Effect: 40% Biotic Link Cooldown (s): 5 |
5 - Biotic Alacrity | ![]() |
Reduces weapon weight and improves speed while shields are active. For biotic powers that deplete shields to activate, shield cost is reduced. | +10% Weapon Weight Capacity +10% Biotic Power Shield Cost Reduction +10% Movement Speed While Shields Active |
6 - Active Barrier | ![]() |
Restores shields after an enemy is killed by a biotic power. Also affects squadmates within 6 m. | Shields Restored on Biotic Kill: 10% |
6 - Saving Barrier | ![]() |
Automatically restores shields upon reaching low health on a cooldown. | Shields Restored at Low Health: 100% Low Health Threshold: 20% Saving Barrier Cooldown (s): 15 |
Notes[edit | edit source]
Rank 5B is a 10 point increase to weapon weight capacity and not percentage based. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any biotic skill. This is a cumulative value that increases with each point spent on a biotic skill. It takes 252 points to fully fill the biotic skill tree. Any points spent in biotic skills - active () or passive (
) - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Max Shields
- Rank 2 +40% Health & Shield Regeneration Delay Reduction
- Rank 3 +40% Shield Regeneration
The maximum values listed are with no points spent on any other combat skills or tech skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
Purchasing Rank 1 of Barrier will reinforce standard blue shields with biotics and change the shields to a purple color. There is no change in the function of the shields, only the color.
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