|Base stats||+2% Max Shields|
|Requirements||Biotic Training - Unlocked Skill or 9 skill points invested in Biotics|
|Specialized training reinforces ordinary shields with biotically empowered mass effect fields.|
|This article is about the single player version. For the multiplayer version, see Barrier (multiplayer).|
Barrier is a passive biotic skill.
Ranks[edit | edit source]
|1 - Barrier||Maximum shield strength scales with each skill point invested in the Biotic Skill Group.||+2% Max Shields|
|2 - Barrier Speed||Decreases the delay before shields begin regenerating with each skill point invested in the Biotic Skill Group.||+2% Health & Shield Regeneration Delay Reduction|
|3 - Barrier Regeneration||Increases shield regeneration speed with each skill point invested in the Biotic Skill Group.||+2% Shield Regeneration|
|4 - Unyielding Barrier||+10% Max Shields|
|4 - Recuperative Barrier||+10% Health & Shield Regeneration Delay Reduction|
+10% Shield Regeneration
|5 - Biotic Link||Increases maximum shield strength while a biotic effect is active upon an enemy.||Max Shields With an Active Biotic Effect: 40%|
Biotic Link Cooldown (s): 5
|5 - Biotic Alacrity||Reduces weapon weight and improves speed while shields are active. For biotic powers that deplete shields to activate, shield cost is reduced.||+10% Weapon Weight Capacity|
+10% Biotic Power Shield Cost Reduction
+10% Movement Speed While Shields Active
|6 - Active Barrier||Restores shields after an enemy is killed by a biotic power. Also affects squadmates within 6 m.||Shields Restored on Biotic Kill: 10%|
|6 - Saving Barrier||Automatically restores shields upon reaching low health on a cooldown.||Shields Restored at Low Health: 100%|
Low Health Threshold: 20%
Saving Barrier Cooldown (s): 15
Notes[edit | edit source]
Rank 5B is a 10 point increase to weapon weight capacity and not percentage based. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any biotic skill. This is a cumulative value that increases with each point spent on a biotic skill. It takes 252 points to fully fill the biotic skill tree. Any points spent in biotic skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Max Shields
- Rank 2 +40% Health & Shield Regeneration Delay Reduction
- Rank 3 +40% Shield Regeneration
The maximum values listed are with no points spent on any other combat skills or tech skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.