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Mass Effect: Andromeda Wiki
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Auxiliary Systems
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{{Skill infobox | image = Auxiliary Systems Movie.png | type = Tech | passive = Yes | base = +2% Tech Effect Duration | desc = Improves the effectiveness of tech powers and [[construct]]s in a variety of ways, thanks to customized omni-tool and hardsuit subsystems. }} '''Auxiliary Systems''' is a passive [[tech skill]]. ==Ranks== {{Ranktree|Duration<br>[[File:Auxiliary Systems 1 - Duration Icon.png|40px]]|Force<br>[[File:Auxiliary Systems 2 - Force Icon.png|40px]]|Constructs<br>[[File:Support Systems 2 - Defense Systems Icon.png|40px]]|Weapon Mass Reduction<br>[[File:Auxiliary Systems 4a - Weapon Mass Reduction Icon.png|40px]]|Priming<br>[[File:Auxiliary Systems 4b - Priming Icon.png|40px]]|Enduring Tech<br>[[File:Support Systems 4a - Tech Duration Icon.png|40px]]|Impact Dilation<br>[[File:Support Systems 4b - Tech Radius Icon.png|40px]]|Shield Feedback<br>[[File:Support Systems 6a - Shield Reset Icon.png|40px]]|Omni-Vents<br>[[File:Auxiliary Systems 6b - Omni-Vents Icon.png|40px]]}} {{clear}} {| class="wikitable" ! Rank !! Icon !! Description !! Bonus |- | 1 - Duration || [[File:Auxiliary Systems 1 - Duration Icon.png|70px]] || Increases tech effect duration with each skill point invested in the Tech Skill Group. || +2% Tech Effect Duration |- | 2 - Force || [[File:Auxiliary Systems 2 - Force Icon.png|70px]] || Increases tech power force with each skill point invested in the Tech Skill Group. || +2% Tech Force |- | 3 - Constructs || [[File:Support Systems 2 - Defense Systems Icon.png|70px]] || Improves tech construct health and damage output with each skill point invested in the Tech Skill Group. || +2% Tech [[Construct]] Damage<br />+2% Tech Construct Health |- | 4 - Weapon Mass Reduction || [[File:Auxiliary Systems 4a - Weapon Mass Reduction Icon.png|70px]] || || +40% [[Loadout#Weapon weight|Weapon Weight]] Capacity |- | 4 - Priming || [[File:Auxiliary Systems 4b - Priming Icon.png|70px]] || Increases [[Power combo|combo]] detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don't prime instantly). || +100% Combo Priming Rate |- | 5 - Enduring Tech || [[File:Support Systems 4a - Tech Duration Icon.png|70px]] || Increases the duration of the user's ongoing tech power effects on enemies and allies. || +25% Tech Effect Duration |- | 5 - Impact Dilation || [[File:Support Systems 4b - Tech Radius Icon.png|70px]] || Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs). || +25% Tech Area of Effect Radius |- | 6 - Shield Feedback || [[File:Support Systems 6a - Shield Reset Icon.png|70px]] || Begins [[Combat#Shields|shield regeneration]] immediately, eliminating any [[Combat#Shields|delay]], when a tech power is activated. Only functions once every 12 sec. || |- | 6 - Omni-Vents || [[File:Auxiliary Systems 6b - Omni-Vents Icon.png|70px]] || Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec. || Power Recharge Time Rebate: 50% |} ==Notes== Rank 4A is a 40 point increase to weapon weight capacity and not percentage based. ''For a detailed investigation of weapon weight mechanics, see [[Weapon Weight Strategy]].'' Ranks 1, 2, & 3 do not increase by +2% for each point invested. The base values listed in the table above are the starting values with no points spent on any [[tech skill]]. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active ([[File:Active Generic Skill Icon.png|20px]]) or passive ([[File:Passive Generic Skill Icon.png|20px]]) - will increase the value. The maximum values available for spending all 252 points are listed below: *Rank 1 +40% Tech Effect Duration *Rank 2 +59% Tech Force *Rank 3 +40% tech Construct Damage, +59% Tech Construct Health The maximum values listed are with no points spent on any other [[combat skill]]s or [[biotic skill]]s. A full set of Rank I [[Initiative Armor]] with no [[augmentation]]s or [[fusion mod]]s was worn to ensure that there is no influence by the armor. {{Skill nav}} [[Category:Tech skills]] [[Category:Passive skills]]
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