|Base stats||+2% Tech Effect Duration|
|Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.|
Auxiliary Systems is a passive tech skill.
Ranks[edit | edit source]
Weapon Mass Reduction
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Tech Effect Duration
- Rank 2 +59% Tech Force
- Rank 3 +40% tech Construct Damage, +59% Tech Construct Health
The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.