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|Base stats||+2% Tech Effect Duration|
|Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.|
Auxiliary Systems is a passive tech skill.
Ranks[edit | edit source]
Weapon Mass Reduction
|1 - Duration||Increases tech effect duration with each skill point invested in the Tech Skill Group.||+2% Tech Effect Duration|
|2 - Force||Increases tech power force with each skill point invested in the Tech Skill Group.||+2% Tech Force|
|3 - Constructs||Improves tech construct health and damage output with each skill point invested in the Tech Skill Group.||+2% Tech Construct Damage|
+2% Tech Construct Health
|4 - Weapon Mass Reduction||+40% Weapon Weight Capacity|
|4 - Priming||Increases combo detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don't prime instantly).||+100% Combo Priming Rate|
|5 - Enduring Tech||Increases the duration of the user's ongoing tech power effects on enemies and allies.||+25% Tech Effect Duration|
|5 - Impact Dilation||Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs).||+25% Tech Area of Effect Radius|
|6 - Shield Feedback||Begins shield regeneration immediately, eliminating any delay, when a tech power is activated. Only functions once every 12 sec.|
|6 - Omni-Vents||Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec.||Power Recharge Time Rebate: 50%|
Notes[edit | edit source]
Rank 4A is a 40 point increase to weapon weight capacity and not percentage based. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Tech Effect Duration
- Rank 2 +59% Tech Force
- Rank 3 +40% tech Construct Damage, +59% Tech Construct Health
The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.