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Auxiliary Systems

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Auxiliary Systems
Auxiliary Systems
Type Tech Passive
Base stats +2% Tech Effect Duration
Description
Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.

Auxiliary Systems is a passive tech skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Weapon Mass Reduction
Auxiliary Systems 4a - Weapon Mass Reduction Icon.png
 
 
Rank 5
Enduring Tech
Support Systems 4a - Tech Duration Icon.png
 
 
Rank 6
Shield Feedback
Support Systems 6a - Shield Reset Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Duration
Auxiliary Systems 1 - Duration Icon.png
 
Rank 2
Force
Auxiliary Systems 2 - Force Icon.png
 
Rank 3
Constructs
Support Systems 2 - Defense Systems Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Priming
Auxiliary Systems 4b - Priming Icon.png
 
 
Rank 5
Impact Dilation
Support Systems 4b - Tech Radius Icon.png
 
 
Rank 6
Omni-Vents
Auxiliary Systems 6b - Omni-Vents Icon.png
 
 
 
Rank Icon Description Bonus
1 - Duration Auxiliary Systems 1 - Duration Icon.png Increases tech effect duration with each skill point invested in the Tech Skill Group. +2% Tech Effect Duration
2 - Force Auxiliary Systems 2 - Force Icon.png Increases tech power force with each skill point invested in the Tech Skill Group. +2% Tech Force
3 - Constructs Support Systems 2 - Defense Systems Icon.png Improves tech construct health and damage output with each skill point invested in the Tech Skill Group. +2% Tech Construct Damage
+2% Tech Construct Health
4 - Weapon Mass Reduction Auxiliary Systems 4a - Weapon Mass Reduction Icon.png +40% Weapon Weight Capacity
4 - Priming Auxiliary Systems 4b - Priming Icon.png Increases combo detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don't prime instantly). +100% Combo Priming Rate
5 - Enduring Tech Support Systems 4a - Tech Duration Icon.png Increases the duration of the user's ongoing tech power effects on enemies and allies. +25% Tech Effect Duration
5 - Impact Dilation Support Systems 4b - Tech Radius Icon.png Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs). +25% Tech Area of Effect Radius
6 - Shield Feedback Support Systems 6a - Shield Reset Icon.png Begins shield regeneration immediately, eliminating any delay, when a tech power is activated. Only functions once every 12 sec.
6 - Omni-Vents Auxiliary Systems 6b - Omni-Vents Icon.png Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec. Power Recharge Time Rebate: 50%

Notes[edit | edit source]

Rank 4A is a 40 point increase to weapon weight capacity and not percentage based. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active (Active Generic Skill Icon.png) or passive (Passive Generic Skill Icon.png) - will increase the value.

The maximum values available for spending all 252 points are listed below:

  • Rank 1 +40% Tech Effect Duration
  • Rank 2 +59% Tech Force
  • Rank 3 +40% tech Construct Damage, +59% Tech Construct Health

The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.