Augmentation

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Augmentations are special, permanent upgrades which can be added to a weapon or armor piece during crafting to give it unique properties. They can grant various bonuses to an item or even change its basic functionality. Augmentations are removed and returned to you upon deconstructing the item in question.

There are five special types of augmentation: Special, Gun Behavior, Gun Fire Type, Gun Projectile, and Mod Slots. With the exception of Gun Behavior augmentations, only one augmentation of each type may be applied to a piece of equipment, while multiple "general" augmentations may be used.

Augmentations[edit | edit source]

Name Tech RD Cost Type Usage Description
Aerial Lubricant Milky Way 50 Special Guns
Arms
(Guns) When hovering: +35% Rate of Fire
(Arms) When hovering: +35% Tech Damage
Aerial Performance Optimizer Milky Way 50 Special Guns
Arms
(Guns) When hovering: +35% Weapon Damage
(Arms) When hovering: +35% Combat Damage
Aerial Stabilizer Milky Way 50 Special Guns
Arms
(Guns) When hovering: +35% Weapon Accuracy
(Arms) When hovering: +35% Biotic Damage
Electrical Conduits Milky Way 200 Gun Projectile
Special
Guns
Chest
(Guns) Automatic: Beam of electricity; Non-automatic: Electrical projectiles
(Chest) Stuns melee attackers with electrical damage
Equilibrium Regulator Milky Way 50 Special Guns 5% damage bonus when moving slowly with a drawn weapon, +10% when moving faster
Grenade Launcher Milky Way 200 Gun Projectile Guns (Non-shotgun weapon) Each projectile fired is now a grenade
(Shotgun) Each pellet fired is now a grenade but with reduced damage
Sticky Grenade Launcher Milky Way 200 Gun Projectile Guns (Non-shotgun weapon) Each projectile is now a sticky grenade
(Shotgun) Each pellet is now a sticky grenade, with lower damage per pellet
Rebalanced Field Coils Milky Way 50 Special Guns
Chest
(Gun) For the last 20% of the clip’s ammo: +10% Damage
(Chest) Increases weapon accuracy by 10% when standing still
Vintage Heat Sink Milky Way 200 Gun Behavior Guns Ammo refills automatically after a delay; -60% Clip Size
Battlefield Assist Module Heleus 50 Special Guns
Chest
(Weapon) When health and shields are full: +20% Damage
(Chest) When health is 20% or lower: +25% Resistance to All Damage
Bio-Converter Heleus 50 Special Guns When the current ammo clip is empty, drains 5% of health and refills the clip
Concentration Module Heleus 50 Special Guns When shields are 20% or lower: +10% Weapon Accuracy
Coolant Unit Heleus 50 Special Guns Increases clip size by 20% when special ammo is active
Plasma Charge System Heleus 200 Gun Behavior Guns (Non-shotgun weapon) Fires plasma bolts in a ballistic arc; +10% Weapon Damage, -10% Rate of Fire
(Shotgun) Pellets are now explosive plasma bolts; -25% Weapon Damage, -30% Rate of Fire, -70% Ammo Capacity, -80% Clip Size
Ricochet System Heleus 100 Gun Projectile Guns Each projectile can bounce off flat surfaces
Seeking Plasma System Heleus 100 Gun Projectile Guns Changes weapon projectile to seeking plasma bolts
Beam Emitter Remnant 200 Gun Projectile Guns Changes weapon-fire type to an energy beam
Cryo Condenser Remnant 50 Special Guns
Legs
(Weapon) Cryo ammo freeze duration: +100%
(Legs) On jump melee, Cryo Blast: +50% Cold Damage
Heat Inducer Remnant 50 Special Guns
Legs
(Weapon) Incendiary ammo: +25% Damage
(Legs) On jump melee, Inferno Blast: +50% Heat Damage
Power Booster Remnant 100 Special Guns
Chest
(Weapon) When current clip is full: +20% Power Damage
(Chest) When health is 30% or less: +25% Power Status Effect Duration
Shield Disruptor Remnant 50 Special Guns
Legs
(Weapon) Disruptor ammo: +25% Shield Damage
(Legs) On jump melee, Shock Blast: +50% Electrical Damage
Shield Oscillator Remnant 200 Special Guns
Chest
(Weapon) When clip empties: Restores 25% shields
(Chest) On enemy killed: Restores 25% shields
Shield Sensors Remnant 50 Special Guns
Chest
(Weapon) 25% chance to gain 50% clip ammo when shields are broken
(Chest) 25% chance to recover 10% of health when shields are broken
Anti-Armor Module General Weapons
Gear
(Weapon) +5% Power Damage Bonus to Armor
(Gear) +2% Power Damage Bonus to Armor
Automatic Fire System Gun Fire Type Guns Changes weapon-fire type to automatic
+50% Rate of Fire, +20% Clip Size, -40% Weapon Damage, -40% Weapon Accuracy
Biotic Damage Booster General Weapons
Gear
(Weapon) +5% Biotic Power Damage
(Gear) +2% Biotic Power Damage
Biotic Recharge Module General Weapons
Gear
(Weapon) +5% Biotic Recharge Speed
(Gear) +2% Biotic Recharge Speed
Burst Fire System Gun Fire Type Guns Changes weapon-fire type to burst
+20% Weapon Stability, +50% Rate of Fire, -10% Weapon Accuracy, -20% Weapon Damage
Combat Power Module General Weapons
Gear
(Weapon) +5% Combat Power Damage
(Gear) +2% Combat Power Damage
Combat Recharge Module General Weapons
Gear
(Weapon) +5% Combat Recharge Speed
(Gear) +2% Combat Recharge Speed
Double Mod Extension Mod Slots Guns +2 Mod Slots
Duration Boost Module General Weapons
Gear
(Weapon) +5% to All Power Effect Durations
(Gear) +2% to All Power Effect Durations
Kinetic Coil General Guns
Chest
(Weapon) +3% Weapon Damage
(Chest) +5 Damage Resistance
Medi-Gel Regulator General Gear (Gear) +2% Max Health
Mod Slot Extension Mod Slots Guns +1 Mod Slot
Newtonian Multiplier General Weapons
Gear
(Weapon) +5% Power Force
(Gear) +2% Power Force
Reaction Displacer General Weapons
Gear
(Weapon) +5% All Combo Radiuses
(Gear) +2% All Combo Radiuses
Reaction Optimizer General Weapons
Gear
(Weapon) +5% All Combo Damage
(Gear) +2% All Combo Damage
Shield Accelerator General Gear (Gear) +2% Health & Shield Regeneration Delay Reduction
Shield Booster General Gear (Gear) +2% Max Shields
Shield Bypass Unit General Weapons
Gear
(Weapon) +5% Power Damage Bonus to Shields
(Gear) +2% Power Damage Bonus to Shields
Shield Generator General Gear (Gear) +2% Shield Regeneration
Single Fire System Gun Fire Type Guns Changes weapon-fire type to single shot
+30% Weapon Damage, +30% Weapon Accuracy, -20% Weapon Stability, -50% Rate of Fire
Support Power Module General Weapons
Gear
(Weapon) +5% Power Restoration & Defense
(Gear) +2% Power Restoration & Defense
Tech Damage Module General Weapons
Gear
(Weapon) +5% Tech Power Damage
(Gear) +2% Tech Power Damage
Tech Recharge Module General Weapons
Gear
(Weapon) +5% Tech Recharge Speed
(Gear) +2% Tech Recharge Speed