Assault rifle mod

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Assault Rifle Mods.png

There are five types of mod for assault rifles, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier in singleplayer.

Barrel[edit | edit source]

Assault Rifle Barrel Mod MP.png
  • AR Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
  • AR Long Barrel: Substantially increases damage, but reduces clip size.
  • AR Short Barrel: Substantially increases damage, but at the cost of accuracy.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Barrel •Damage +9% +11% +12% +14% +15% +16% +17% +18% +19% +21%
AR Long Barrel •Damage
•Clip Size

+12%
-9%
+13%
-10%
+15%
-11%
+17%
-12%
+18%
-13%
+20%
-14%
+22%
-15%
+23%
-16%
+25%
-18%
AR Short Barrel •Damage
•Accuracy

+12%
-10%
+13%
-11%
+15%
-12%
+17%
-13%
+18%
-14%
+20%
-15%
+22%
-17%
+23%
-18%
+25%
-19%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Barrel •Damage +9% +11% +12% +14% +15% +16% +17% +18% +19% +21%
AR Long Barrel •Damage
•Clip Size
+16%
-4%
+18%
-5%
+19%
-6%
+21%
-7%
+23%
-8%
+24%
-9%
+26%
-10%
+28%
-11%
+29%
-12%
+31%
-12%
AR Short Barrel •Damage
•Accuracy
+16%
-6%
+18%
-7%
+19%
-8%
+21%
-9%
+23%
-10%
+24%
-11%
+26%
-12%
+28%
-14%
+29%
-14%
+31%
-14%

An equipped barrel changes the silhouette of a weapon.

Receiver[edit | edit source]

Assault Rifle Receiver Mod MP.png
  • AR Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
  • AR Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.
  • AR Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.

The M-37 Falcon, P.A.W., and Sovoa cannot be equipped with a receiver.

Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Receiver •Penetration Damage
•Penetration Distance
+38%
0.94
+42%
1.06
+44%
1.11
+46%
1.17
+48%
1.22
+50%
1.28
+52%
1.33
+54%
1.39
+56%
1.44
+58%
1.50
AR Calibrated Receiver
•Penetration Damage
•Penetration Distance
•Headshot/Weak Point Bonus


+44%
1.11
-6%
+48%
1.22
-7%
+52%
1.33
-8%
+56%
1.44
-8%
+58%
1.56
-9%
+63%
1.67
-10%
+67%
1.78
-11%
+71%
1.89
-12%
+75%
2.00
-13%
AR Quick Receiver
•Penetration Damage
•Penetration Distance
•Clip Size


+44%
1.11
-9%
+48%
1.22
-10%
+52%
1.33
-11%
+56%
1.44
-12%
+58%
1.56
-13%
+63%
1.67
-14%
+67%
1.78
-15%
+71%
1.89
-16%
+75%
2.00
-18%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Receiver •Penetration Damage
•Penetration Distance
+38%
0.94
+42%
1.06
+44%
1.11
+46%
1.17
+48%
1.22
+50%
1.28
+52%
1.33
+54%
1.39
+56%
1.44
+58%
1.50

An equipped receiver mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Magazine[edit | edit source]

Assault Rifle Magazine Mod MP.png
  • AR Magazine: Increases magazine capacity, allowing more shots before reloading.
  • AR Heavy Magazine: Substantially increases clip size, but at the cost of increased weight.
  • AR Light Magazine: Substantially increases clip size, but at the cost of increased recoil.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Magazine •Clip Size +28% +32% +34% +37% +39% +41% +43% +46% +48% +50%
AR Heavy Magazine •Clip Size
Weight

+34%
+3%
+39%
+4%
+43%
+5%
+48%
+6%
+52%
+7%
+57%
+8%
+61%
+8%
+66%
+9%
+70%
+10%
AR Light Magazine •Clip Size
•Stability

+34%
-15%
+39%
-18%
+43%
-21%
+48%
-24%
+52%
-26%
+57%
-29%
+61%
-32%
+66%
-35%
+70%
-38%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Magazine •Clip Size +28% +32% +34% +37% +39% +41% +43% +46% +48% +50%
AR Heavy Magazine •Clip Size
Weight
+39%
+3%
+41%
+3%
+48%
+4%
+52%
+5%
+57%
+6%
+61%
+7%
+66%
+8%
+70%
+8%
+75%
+9%
+79%
+10%
AR Light Magazine •Clip Size
•Stability
+39%
-6%
+41%
-7%
+48%
-8%
+52%
-10%
+57%
-11%
+61%
-12%
+66%
-14%
+70%
-15%
+75%
-16%
+79%
-18%

An equipped magazine changes the color of parts of a weapon to a dull red.

Scope[edit | edit source]

Assault Rifle Scope Mod MP.png
  • AR Scope: Simple optical scope to enhance stability while zoomed. Also increase accuracy while moving.
  • AR Recon Scope: Substantially increases accuracy, but at the cost of increased recoil.
  • AR Tactical Scope: Substantially increases accuracy, but at the cost of fire rate.
  • AR Targeting System: Specialized targeting system that increases accuracy of a modified weapon without using a scope.

The Soned cannot be equipped with a scope.

Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Scope •Accuracy +32% +38% +40% +43% +46% +48% +51% +54% +56% +58%
AR Recon Scope •Accuracy
•Stability

+39%
-15%
+44%
-18%
+48%
-21%
+52%
-24%
+57%
-26%
+62%
-29%
+66%
-32%
+71%
-35%
+75%
-38%
AR Tactical Scope •Accuracy
•Rate of Fire

+39%
-3%
+44%
-4%
+48%
-5%
+52%
-6%
+57%
-7%
+62%
-8%
+66%
-8%
+71%
-9%
+75%
-10%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Scope •Accuracy +32% +38% +40% +43% +46% +48% +51% +54% +56% +58%
AR Recon Scope •Accuracy
•Stability
+40%
-6%
+44%
-7%
+49%
-8%
+53%
-10%
+58%
-11%
+62%
-12%
+67%
-14%
+71%
-15%
+76%
-16%
+80%
-18%
AR Tactical Scope •Accuracy
•Rate of Fire
+40%
-3%
+44%
-3%
+49%
-4%
+53%
-5%
+58%
-6%
+62%
-7%
+67%
-8%
+71%
-8%
+76%
-9%
+80%
-10%
AR Targeting System •Accuracy
•Stability
+35%
-6%
+39%
-7%
+44%
-8%
+48%
-10%
+53%
-11%
+57%
-12%
+62%
-14%
+66%
-15%
+71%
-16%
+75%
-18%

An equipped scope changes the silhouette of a weapon.

Stock[edit | edit source]

Assault Rifle Stock Mod MP.png
  • AR Stock: Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
  • AR Heavy Stock: Substantially reduces recoil, but at the cost of increased weight.
  • AR Light Stock: Substantially reduces recoil, but at the cost of reload time.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Stock •Stability +43% +57% +63% +70% +77% +83% +90% +97% +103% +110%
AR Heavy Stock •Stability
Weight

+61%
+3%
+72%
+4%
+83%
+5%
+94%
+6%
+105%
+7%
+116%
+8%
+128%
+8%
+139%
+9%
+150%
+10%
AR Light Stock •Stability
•Reload Speed

+61%
-3%
+72%
-4%
+83%
-5%
+94%
-6%
+105%
-7%
+116%
-8%
+128%
-8%
+139%
-9%
+150%
-10%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
AR Stock •Stability +43% +57% +63% +70% +77% +83% +90% +97% +103% +110%
AR Heavy Stock •Stability
Weight
+60%
+3%
+71%
+3%
+82%
+4%
+93%
+5%
+104%
+6%
+116%
+7%
+127%
+8%
+138%
+8%
+149%
+9%
+160%
+10%
AR Light Stock •Stability
•Reload Speed
+60%
-3%
+71%
-3%
+82%
-4%
+93%
-5%
+104%
-6%
+116%
-7%
+127%
-8%
+138%
-8%
+149%
-9%
+160%
-10%

An equipped stock mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Notes[edit | edit source]

  • Mods that increase or decrease weight are all percentage-based reductions. Depending upon the exact mod and weapon, some mods are close to the stated benefits/penalties, some are slightly lower or higher, and a few are not even close to the stated value. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
  • The multiplayer AR Barrel and AR Magazine can be purchased with the DLC Asari Adept Multiplayer Recruit Pack and Turian Soldier Multiplayer Recruit Pack.
  • The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
  • Equipped items have a green check mark Equipped Item Icon.png.
  • Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The AR Targeting System is only available in multiplayer.