Assault rifle mod

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There are five types of mod for assault rifles, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier.

Barrel[edit | edit source]

  • Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
  • Long Barrel: Substantially increases damage, but reduces clip size.
  • Short Barrel: Substantially increases damage, but at the cost of accuracy.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Barrel •Damage 9% 11% 12% 14% 15% 16% 17% 18% 19% 21%
Long Barrel •Damage
•Clip Size

12%
-9%
13%
-10%
15%
-11%
17%
-12%
18%
-13%
20%
-14%
22%
-15%
23%
-16%
25%
-18%
Short Barrel •Damage
•Accuracy

12%
-10%
13%
-11%
15%
-12%
17%
-13%
18%
-14%
20%
-15%
22%
-17%
23%
-18%
25%
-19%

An equipped barrel changes the silhouette of a weapon.

Receiver[edit | edit source]

  • Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
  • Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.
  • Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.

Neither the Falcon nor the P.A.W. can be equipped with a receiver.

Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Receiver •Penetration Damage
•Penetration Distance
38%
0.94
42%
1.06
44%
1.11
46%
1.17
48%
1.22
50%
1.28
52%
1.33
54%
1.39
56%
1.44
58%
1.50
Calibrated Receiver
•Penetration Damage
•Penetration Distance
•Headshot/Weak Point Bonus


44%
1.11
-6%
48%
1.22
-7%
52%
1.33
-8%
56%
1.44
-8%
58%
1.56
-9%
63%
1.67
-10%
67%
1.78
-11%
71%
1.89
-12%
75%
2.00
-13%
Quick Receiver
•Penetration Damage
•Penetration Distance
•Clip Size


44%
1.11
-9%
48%
1.22
-10%
52%
1.33
-11%
56%
1.44
-12%
58%
1.56
-13%
63%
1.67
-14%
67%
1.78
-15%
71%
1.89
-16%
75%
2.00
-18%

An equipped receiver mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Magazine[edit | edit source]

  • Magazine: Increases magazine capacity, allowing more shots before reloading.
  • Heavy Magazine: Substantially increases clip size, but at the cost of increased weight.
  • Light Magazine: Substantially increases clip size, but at the cost of increased recoil.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Magazine •Clip Size 28% 32% 34% 37% 39% 41% 43% 46% 48% 50%
Heavy Magazine •Clip Size
•Weight

34%
3%
39%
4%
43%
5%
48%
6%
52%
7%
57%
8%
61%
8%
66%
9%
70%
10%
Light Magazine •Clip Size
•Stability

34%
-15%
39%
-18%
43%
-21%
48%
-24%
52%
-26%
57%
-29%
61%
-32%
66%
-35%
70%
-38%

An equipped magazine changes the color of parts of a weapon to a dull red.

Scope[edit | edit source]

  • Scope: Simple optical scope to enhance stability while zoomed. Also increase accuracy while moving.
  • Recon Scope: Substantially increases accuracy, but at the cost of increased recoil.
  • Tactical Scope: Substantially increases accuracy, but at the cost of fire rate.

The Soned cannot be equipped with a scope.

Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Scope •Accuracy 32% 38% 40% 43% 46% 48% 51% 54% 56% 58%
Recon Scope •Accuracy
•Stability

39%
-15%
44%
-18%
48%
-21%
52%
-24%
57%
-26%
62%
-29%
66%
-32%
71%
-35%
75%
-38%
Tactical Scope •Accuracy
•Rate of Fire

39%
-3%
44%
-4%
48%
-5%
52%
-6%
57%
-7%
62%
-8%
66%
-8%
71%
-9%
75%
-10%

An equipped scope changes the silhouette of a weapon.

Stock[edit | edit source]

  • Stock: Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
  • Heavy Stock: Substantially reduces recoil, but at the cost of increased weight.
  • Light Stock: Substantially reduces recoil, but at the cost of reload time.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Stock •Stability 43% 57% 63% 70% 77% 83% 90% 97% 103% 110%
Heavy Stock •Stability
•Weight

61%
3%
72%
4%
83%
5%
94%
6%
105%
7%
116%
8%
128%
8%
139%
9%
150%
10%
Light Stock •Stability
•Reload Speed

61%
-3%
72%
-4%
83%
-5%
94%
-6%
105%
-7%
116%
-8%
128%
-8%
139%
-9%
150%
-10%

An equipped stock mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

See also[edit | edit source]