|This article is about the weapon type. For the combat skill, see Assault Rifles.|
Assault rifles are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.
List of assault rifles[edit | edit source]
The following lists the rank 1 stats (see Notes below) of each assault rifle for ease of comparison:
|Name||Technology||Type||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Cyclone||Milky Way||Assault Rifle||28||675||50||250||42||35|
|L-89 Halberd||Milky Way||Rifle||103||300||17||97||111||25|
|M-8 Avenger||Milky Way||Assault Rifle||30||525||30||300||52||25|
|M-37 Falcon||Milky Way||Grenade Launcher||255||90||6||36||48||30|
|M-96 Mattock||Milky Way||Rifle||54||405||20||160||60||25|
|N7 Valkyrie||Milky Way||Rifle||106||500||20||140||65||20|
|Pathfinder Pioneer||Milky Way||Rifle||63||600||24||168||55||25|
|Revenant||Milky Way||Assault Rifle||34||620||60||360||40||40|
|X5 Ghost||Milky Way||Assault Rifle||40||600||75||450||52||20|
Notes[edit | edit source]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Training (pistols, assault rifles, sniper rifles, shotguns)
Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Skill points invested in Combat Skills
- Equipped armor
These effects are reflected in the blueprint stats without explicit notation.
The stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
While the max ammo for the Remnant weapons (Sweeper and P.A.W.) is given as 1, the weapons do not require reloading; the real firing limitation comes from overheating.
See also[edit | edit source]