|This article is about the weapon type. For the combat skill, see Assault Rifles.|
Assault rifles are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.
List of assault rifles[edit | edit source]
The following table lists the Tier I stats of each assault rifle for ease of comparison. Augmentation slots appear at Tier II.
|Icon||Name||Rarity||Technology||Fire Mode||Damage|| Rate
|L-89 Halberd||Rare||Milky Way||Semi-automatic||103||300||17||97||111||25||0|
|M-8 Avenger||Common||Milky Way||Automatic||30||525||30||300||52||25||2|
|M-37 Falcon||Rare||Milky Way||Semi-automatic||255||90||6||36||48||30||3|
|M-96 Mattock||Uncommon||Milky Way||Semi-automatic||54||405||20||160||60||25||2|
|N7 Valkyrie||Ultra Rare||Milky Way||Two-shot burst||106||500||20||140||65||20||4|
|P.A.W.1||Ultra Rare||Remnant||Continuous beam||35||600||25||∞||75||35||4|
|Pathfinder Pioneer||Rare||Milky Way||Automatic||63||600||24||168||55||25||2|
|X5 Ghost||Rare||Milky Way||Automatic||40||600||75||450||52||20||2|
Notes[edit | edit source]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Weapon Skills such as (Pistols, Assault Rifles, Sniper Rifles, Shotguns)
Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
- Equipped armor
- Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use
These effects are reflected in the blueprint stats without explicit notation.
The single-player stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
Despite being classified as Rare, the single-player Pathfinder Pioneer and X5 Ghost only have 2 augmentation slots. The L-89 Halberd has no augmentation slots.
See also[edit | edit source]