Assault rifle

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Disambig.png This article is about the weapon type. For the combat skill, see Assault Rifles.

Assault rifles are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.

List of assault rifles[edit | edit source]

The following lists the rank 1 stats (see Notes below) of each assault rifle for ease of comparison:

Name Technology Type Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
Cyclone Milky Way Assault Rifle 28 675 50 250 42 35
L-89 Halberd Milky Way Rifle 103 300 17 97 111 25
M-8 Avenger Milky Way Assault Rifle 30 525 30 300 52 25
M-37 Falcon Milky Way Grenade Launcher 255 90 6 36 48 30
M-96 Mattock Milky Way Rifle 54 405 20 160 60 25
N7 Valkyrie Milky Way Rifle 106 500 20 140 65 20
P.A.W. Remnant Beam Rifle 35 600 25 1 75 35
Pathfinder Pioneer Milky Way Rifle 63 600 24 168 55 25
Revenant Milky Way Assault Rifle 34 620 60 360 40 40
Sandstorm Milky Way Rifle 148 210 14 126 68 35
Soned Heleus Gatling Gun 32 850 120 360 30 60
Sweeper Remnant Assault Rifle 76 450 18 1 70 25
Thokin Heleus Assault Rifle 44 750 24 240 50 30
X5 Ghost Milky Way Assault Rifle 40 600 75 450 52 20
Zalkin Heleus Rifle 70 475 24 192 48 25

Notes[edit | edit source]

Weapons stats can be affected by a number of factors. Obvious factors include:

Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

These effects are reflected in the blueprint stats without explicit notation.

The stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.


While the max ammo for the Remnant weapons (Sweeper and P.A.W.) is given as 1, the weapons do not require reloading; the real firing limitation comes from overheating.

See also[edit | edit source]