Assault rifle

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Assault Rifles.png
Disambig.png This article is about the weapon type. For the combat skill, see Assault Rifles.

Assault rifles are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.

List of assault rifles[edit | edit source]

The following table lists the Tier I stats of each assault rifle for ease of comparison. Augmentation slots appear at Tier II.

Icon Name Rarity Technology Fire Mode Damage Rate
Accuracy Weight Augmentation
Cyclone Icon.png
Cyclone Uncommon Milky Way Automatic 28 675 50 250 42 35 2
L-89 Halberd Icon.png
L-89 Halberd Rare Milky Way Semi-automatic 103 300 17 97 111 25 0
M-8 Avenger Icon.png
M-8 Avenger Common Milky Way Automatic 30 525 30 300 52 25 2
M-37 Falcon Icon.png
M-37 Falcon Rare Milky Way Semi-automatic 255 90 6 36 48 30 3
M-96 Mattock Icon.png
M-96 Mattock Uncommon Milky Way Semi-automatic 54 405 20 160 60 25 2
N7 Valkyrie Icon.png
N7 Valkyrie Ultra Rare Milky Way Two-shot burst 106 500 20 140 65 20 4
P.A.W. Icon.png
P.A.W.1 Ultra Rare Remnant Continuous beam 35 600 25 75 35 4
Pathfinder Pioneer Icon.png
Pathfinder Pioneer Rare Milky Way Automatic 63 600 24 168 55 25 2
Revenant Icon.png
Revenant Rare Milky Way Automatic 34 620 60 360 40 40 3
Sandstorm Icon.png
Sandstorm Rare Milky Way Semi-automatic 148 210 14 126 68 35 3
Soned Icon.png
Soned Ultra Rare Heleus Automatic 32 850 120 360 30 60 4
Sovoa MP.png
Sovoa2 Ultra Rare Heleus Semi-automatic 263 300 10 90 60 30 0
Sweeper Icon.png
Sweeper1 Rare Remnant Three-shot burst 76 450 18 70 25 3
Thokin Icon.png
Thokin Rare Heleus Automatic 44 750 24 240 50 30 3
X5 Ghost Icon.png
X5 Ghost Rare Milky Way Automatic 40 600 75 450 52 20 2
Zalkin Icon.png
Zalkin Uncommon Heleus Semi-automatic 70 475 24 192 48 25 2

Notes[edit | edit source]

Weapons stats can be affected by a number of factors. Obvious factors include:

Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

  • Profiles
  • Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
  • Equipped armor
  • Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use

These effects are reflected in the blueprint stats without explicit notation.

The single-player stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite being classified as Rare, the single-player Pathfinder Pioneer and X5 Ghost only have 2 augmentation slots. The L-89 Halberd has no augmentation slots.

Equipped items have a green check mark Equipped Item Icon.png.

There is a chance that an assault rifle purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of assault rifle kills can be tracked on the Accomplishments tab in the statistics menu.

1The Remnant weapons (Sweeper and P.A.W.) do not require reloading; the real firing limitation comes from overheating.

2The Sovoa is a multiplayer only weapon and can't be crafted.

See also[edit | edit source]