|Starting Location||Sea of Ataraxia, Elaaden|
Description[edit | edit source]
An exile named Barrett harbors aspirations of turning Elaaden into something more than the lawless wasteland it is now. To do that, he needs a hideout that is well-fortified, and has his sights set on a rival gang's outpost.
Objectives[edit | edit source]
- Head to the outpost
- Clear out the scavengers
- Secure the outpost for Barrett
- Defeat the reinforcements
- Optional: Locate armory door controls
- Optional: Investigate the armory
- Contact Barrett
Notes[edit | edit source]
The armory is located behind a locked door on the second floor of a building at the scavenger outpost. When Ryder gets close enough to the door, SAM will explain how to unlock it. Ryder will have the option of taking the contents for the Initiative or leaving them for Barrett. Present squadmates may express skepticism of the wisdom of the latter course.
If Ryder talks to Barrett at the outpost, he will express thanks for munitions even if Ryder chose to confiscate the supply. Further conversation will confirm his intent to use it to take over other gangs.
Rewards[edit | edit source]
On contacting Barrett:
If Ryder turns the armory contents over to the Initiative: