Andromeda Viability Points
Andromeda Viability Points (AVP) represent the collective integrity of the colonization efforts in Andromeda. Earn AVP by scouting planets, making allies, defeating threats, repairing damaged environments, and other actions that make Heleus a better home. Earn enough AVP and the Nexus Level will increase, allowing more colonists to be awoken from cryo sleep. Which colonists the player decides to wake up determines what perks and advantages they will be able to utilize.
Cryo pod perks[edit | edit source]
The cryo pods screen is accessed from the AVP Status Control terminal in Nexus Operations or the Research Room on the Tempest. Access to this terminal is given with the AVP Cryo Deployment Perks mission.
- Perks once chosen can't be reset so choose wisely.
- There are 28 possible pods, but only enough AVP for 24 perks to be unlocked during any playthrough.
- Subsequent New Game + playthroughs reset all cryo pod perks and allow different perks to be selected.
There are three types of cryo pods that can be opened:
Science Pods[edit | edit source]
|Lab Technicians||Lab technicians help the Nexus science team analyze Heleus data with increased efficiency.||Time-Based Reward: Earn research points at regular intervals.||—|
|Mining Operations||The Nexus allocates resources for setting up mining stations around Heleus.||Time-Based Reward: Receive a selection of minerals at regular intervals.||—|
|Improved Development||The Nexus improves its processes for greater efficiency.||Permanent Reward: Increase Research Data gain from all sources by 10%||Lab Technicians|
|Expanded Field Analysis||Forward stations are equipped with an array of probes, drills, and sensors so that automated systems can detect mineral resources even over distances.||Permanent Reward: Additional common mining nodes will be made available.||Mining Operations|
|Expanded Field Analysis II||A new algorithm is installed on the forward stations to give the automated systems an even better chance at locating mineral resources.||Permanent Reward: Additional rare mining nodes will be made available.||Expanded Field Analysis|
|Accelerated Research||A large team of experienced researchers can complete projects with greater speed and efficiency.||Permanent Reward: Reduces the amount of time it takes to earn research points.||Lab Technicians|
|Accelerated Mining||Nexus engineers develop a more durable drill that is better suited to Heleus conditions.||Permanent Reward: Reduce the amount of time required to gather minerals.||Mining Operations|
|Improved Development II||Reorganization of the Nexus engineering teams reduces redundancies and further improves their efficiency and effectiveness.||Permanent Reward: Further increases Research Data gain from all sources by an additional 10%.||Improved Development|
|Innovation||Allocating resources to improving developmental processes encourages Initiative engineers to innovate and improve on designs.||Permanent Reward: Increase augmentation slots by one on all research projects.||Improved Development II|
Military Pods[edit | edit source]
Military veterans from across the Milky Way have brought their expertise to Andromeda, including advanced combat training and wilderness survival skills.
|Munitions||Friends in the Nexus militia make sure the Pathfinder's crew is always well-equipped.||Time-Based Reward: Receive a drop of consumable supplies at regular intervals.||—|
|Hunting Parties||Expert combatants seek out Heleus wildlife to learn the best strategies to survive encounters.||Time-Based Reward: Receive organic materials at regular intervals.||—|
|Special Forces||Highly trained squads venture into kett territory to test their defenses.||Time-Based Reward: Receive tech materials at regular intervals.||—|
|Reconnaissance||Nexus engineers attach long-range sensors and monitoring systems to Initiative forward stations.||Permanent Reward: Reveal hidden caches around established forward stations.||—|
|Advanced Training||Increase the number of Nexus security forces to allow the Initiative to insist on military training for colonists, boosting their confidence in dangerous situations.||Permanent Reward: Gain a 10% bonus to XP gained for completing encounters.||Any of the following:
|Always Prepared||Nexus security develops a method for squads to carry more gear into the field.||Permanent Reward: Unlocks one additional consumables slot.||Munitions|
|Versatility||Nexus security develops a method for squads to carry a larger variety of gear into the field.||Permanent Reward: Unlocks one additional consumables slot.||Always Prepared|
|APEX Tactics||APEX adds new tactics to their repertoire.||Permanent Reward: Earn 15% more credits for APEX missions.||—|
|APEX Tactics II||Advanced maneuvers and strategies make APEX even more formidable.||Permanent Reward: Earn an additional 15% credits for each completed APEX mission.||APEX Tactics|
|Ears to the Ground||APEX is equipped with the latest in field surveillance gear.||Permanent Reward: A 20% chance to receive weapons or armor when an APEX mission is completed.||90% viability on Voeld|
Commerce Pods[edit | edit source]
Trade is the lifeblood of civilization. These talented merchants and entrepreneurs can use their connections to acquire rare items, grow financial investments, or improve inventory management.
|Financial Infrastructure||Economic planners lay the infrastructure for a robust financial system that will benefit the outposts.||Time-Based Reward: Earn credits from investments at regular intervals.||—|
|Financial Infrastructure II||Economic planners lay the infrastructure for a robust financial system that will benefit the outposts.||Permanent Reward: Earn a large amount of credits from investments at regular intervals.||Financial Infrastructure|
|Grey Market Connections||Allies ensure Initiative representatives enter negotiations with a stronger position.||Permanent Reward: Improved prices when buying and selling items.||—|
|Grey Market Connections II||Having friends in all the right places means always getting the best prices.||Permanent Reward: Even better prices when buying and selling items.||Grey Market Connections|
|Market Dominance||Initiative influence on markets in Heleus is felt. Traders allow access to more of their inventory in an attempt to stay competitive.||Permanent Reward: Gain access to special inventories from merchants.||Grey Market Connections|
|Supply Lines||The Nexus establishes an efficient network of traders and ships that provide necessary supplies to far-flung outposts.||Permanent Reward: Increases the amount of raw materials and consumables that can be purchased from traders.||Financial Infrastructure II or Grey Market Connections II|
|Trade Capacity||Strategic placement of Nexus resources increases the capacity for trade and transport.||Permanent Reward: Increased inventory capacity.||—|
|Trade Capacity II||The Nexus further expands its transporting capacity.||Permanent Reward: Further increase to inventory capacity.||Trade Capacity|
70% viability on Kadara
|Fusion Mod Support||A wide-reaching trading network gives the Initiative access to top manufacturers and fabricators.||Permanent Reward: Cuts the penalty of all fusion mods in half.||Market Dominance|
Notes[edit | edit source]
The interval for the five time-based perks is 45 minutes of active game time. Accelerated Research and Accelerated Mining reduce the interval for Lab Technicians and Mining Operations to 30 minutes of active game time.
Financial Infrastructure provides 500 credits. Financial Infrastructure II increases the amount to 750 credits.
Grey Market Connections reduces purchase prices by 5% and increases sales prices by 25%.
Ears to the Ground only applies to Material Loot Boxes. Weapons may be based on Milky Way or Heleus technology; armor may be based on Milky Way, Heleus, or Remnant technology. The materials in the loot box will also be received, but the type won't be displayed in the Rewards collection window.
Market Dominance only adds additional items to the categories of goods that most merchants already carry. No new categories of items are added. Refer to each merchant for the items added by this cryo pod perk.
Perks dependent on planetary viability do not appear on the AVP Status Control terminal until Ryder has visited the relevant planet.