Armor in Mass Effect: Andromeda works a little different than in other titles in the series. Comprised of four distinct slots (Chest, Helmet, Arms, and Legs), each armor set provides a distinct set of bonuses tailored for a specific play style, but doesn't provide intrinsic protection (unless the armor provides said bonus, of course).
Armor sets[edit | edit source]
- Armor is available as sets, allowing you to mix and match different components. The sole exception is the Heleus armor, which only has two slots (helmet and body).
|Health||Shields||Damage Resistance||Weapon||Tech||Biotics||Combat Powers||Other|
|Angaran Armor||Max Shields||Tech Power Damage
Tech Effect Duration
Tech Construct Damage
|Heleus Armor||Damage Resistance||Weapon Damage||Power Damage|
|HyperGuardian Armor||Max Health||Max Shields||Melee Damage|
|Initiative Armor||Shields||Bonus XP from Encounters|
|Kett Armor||Weapon Damage||Combat Power Damage and Cell Capacity|
|Maverick Armor||Weapon Damage, Accuracy, and Critical Hits|
|N7 Armor||Weapon Damage During Power Recharge||Biotic Power Damage and Recharge|
|Pathfinder Armor||Weapon Accuracy||Power Restoration and Defense|
|Remnant Armor||Health Regeneration Delay||Shield Regeneration Delay||Damage Resistance||Power Recharge Speed|
Achievements and trophies[edit | edit source]
The following achievements and trophies can be earned which are related to Armor:
Gallery[edit | edit source]
Ryder concept art.